I think there should be an option at the end of char creation that gives you the option of whether your character likes Spam or not. I love spam IRL.
Spam Lover-Cost: 1
You love Spam! Spam, lovely Spam, wonderful Spam! You now enjoy Spam.
Yeah, I’m totally ok With this. +1
I can’t do SPAM straight from the can, but slice it thin and fry it and I love the stuff.
Perhaps we could have a recipe for fried SPAM that makes it more palatable to the average character.
Smells like a job for the morale rework. Haven’t tried fried SPAM in a while–was rather salty, last I checked.
When the planned preferences system eventually goes in this will probably be one of the (many) options you can change.
I was kinda mad when I found out my player didn’t like corn. Corn is freakin delicious, even out of a can.
And I ate the pulp whilst juicing a Lemon for hummus. Morale went up. I must be glitched.
Fried SPAM tastes like bacon, and lemons are delicious.
It made me sadface the first time I ate a lemon in-game and it reduced my morale.
Negative morale from lemons is the original reason for the planned likes/dislikes system.
“We dine while here in Camelot, we eat ham and jam and SPAMALOT!!” xD Am I the only one who thought of this? In all seriousness though, I like this idea.
How I imagine it in my head:
“Morale loss from lemons?! THIS. WILL. NOT. STAND.”
How I imagine it in my head:
“Morale loss from lemons?! THIS. WILL. NOT. STAND.”[/quote]
That’s exactly how it happened.
Put this in recipes.json
[code]
{
"result": "friedspam",
"category": "CC_FOOD",
"skill_pri": "cooking",
"difficulty": 0,
"time": 5000,
"reversible": false,
"autolearn": true,
"tools": [
[
["hotplate", 7],
["toolset", 1],
["fire", -1]
],
[
["pan", -1],
["pot", -1],
["rock_pot", -1],
["spear_wood", -1],
["pointy_stick", -1],
["skewer", -1],
["javelin", -1]
]
],
"components": [
[
["can_spam", 1]
]
]
},
[/code]
And this in comestibles.json
{
"type" : "COMESTIBLE",
"id" : "friedspam",
"name" : "Fried SPAM",
"weight" : 2,
"color" : "cyan",
"addiction_type" : "none",
"spoils_in" : 0,
"use_action" : "NONE",
"stim" : 0,
"container" : "null",
"to_hit" : 0,
"comestible_type" : "FOOD",
"symbol" : "%",
"quench" : -3,
"heal" : 0,
"addiction_potential" : 0,
"nutrition" : 48,
"description" : "Fried up, this stuff ain't so bad...",
"price" : 50,
"material" : "flesh",
"tool" : "null",
"volume" : 1,
"cutting" : 0,
"phase" : "solid",
"charges" : 1,
"rarity" : 30,
"bashing" : 0,
"flags" : ["EATEN_HOT"],
"fun" : 8
},
Fried spam is pretty easy to code in at the moment.