This is a conversation about simulating food preferences to a degree that would be untenable to actually implement. By all means, get ludicrously defensive over your positions
But yeah, I was thinking about acquired tastes like coffee and bleu cheese. Things that start tasting terrible to you but then you grow to like them.
Though, I think it would be even more fun to create a system that accounted for both. Some tastes, you start with low enjoyment and then get larger buffs from it over time, the same way that I do in real life with Bleu Cheese, and eventually if you eat it constantly, you get sick of it.
There’s somebody making a mod for a Gluten Free perk, IIRC, wherein it was also suggested that we properly track what ingredients each specific food is made out of, so you can track whether or not it was made GF (And by “we,” I obviously mean all of you actual coders, as directed by all of us armchair game designers duck), so now there’s multiple reasons to consider this questionably beneficial resdesign!
Yeah, that’s definitely a part of what I’d like to see. Something to push against TheMurderUnicorn’s three years running of completely ignoring the food crafts menu. THREE years of roasted grains? That, sir, is an awful lot of fiber in your diet. Makes me glad that the other end of the digestive system isn’t programmed into the game.
I am currently using it. However, I have nearly 100 multivitamins, so it isn’t nearly as complicated as I had thought it would be.
To be explicit, I am DEFINITELY not suggesting we do that. Heck, I’m not actually suggesting we do ANYTHING except nerd out over a minor aspect of the game.
I don’t really see that as a problem, but after reading what y’all have said since I last checked in, I would personally lean towards a system that changes over time and is affected by how often you eat things, with a bell curve on the effect, possibly with some seed value randomization, so that some games, you want to drink fancy hobos all the time, and other games, you’d be better off doing a shot with a beer chaser.
Allow me to point out the humor of this statement in a thread that is specifically about overthinking a minor aspect of the game. ~snicker~
I feel like the spirit of the game would be best exemplified by creating a system wherein, in one game, your character develops an odd, fetish-like preference for eating giant spider eggs, and in the next game, gets to the point where even the idea of eating giant spider eggs makes them physically nauseous.
Strong disagree. I will try pretty much anything that has mangos in it. I will revise my entire meal plan for a day in order to save room for a new mango dessert that I’ve just heard about.
I really like the inexplicable cravings idea. And then implement ANOTHER system where you could get implanted with Predator eggs, and while it incubates in you, you get the exact same craving messages. If you indulge the first system’s messages, you get a morale boost. If it’s the second, you nourish the parasitic monster inside you and it explodes out of your chest!
As a fan of the Zombieland quest for Ho Hos, I am a huge fan of this suggestion.