Wow guys! first of all, thanks for your time. I’m trying to test everything but I have not real time to play the game right now and test everything in a long-run game, that’s why I’m asking for your help. Also when you are editing sounds and music for days (mastering the audio, working on loops, removing distortions and fixing clipping), you reach a point where you do not perceive the details in the same way and need to put it aside for a while. This also happens to me when I compose music or remastering audio tracks. (If you have worked with sound before or music composition, you will understand what I say.) that’s why I also need your ears!
Yes agree, thanks for the point, I will change it.
@PotatoOfJustice Man, many thanks for your time, and for the detailed information, it helps me a lot to quickly find any issues, and again thanks for your words.
About the tree sounds: yes you’re right, the sound is already in the soundpack but not yet coded (I’m working on it right now, there is multiple tree types so more work to do). About the hit sound you’re right too, it is a generic sound and would be changed for different ones depending what kind of item or hit/smash is applied, it needs more work in the soundpack code too (I’m going to work on this too for the next update).
I personally do not get that feeling, but anyway, the sound of the door is from RRFSounds and it will be replaced by another new one, so do not worry! 
Completely agree with you, the glass sounds are going to be reworked for make proper sense inside the game in relation with the game sound registers. I want to add more sound variations for broken glass and windows, even glass doors from the lab.
Ha!
Ok buddy I’ll keep it in mind, 23 is loud yes, It is strange that the noise is louder than when you violently hit the window and it breaks. I will look at this more carefully as soon as I finish the other tasks, but yeah it needs a different sound.
@Tazeell Thanks again for your time sir, I had problems with these step sounds because when I was working on it was late at night and I was very tired, I did not perceive the same details in the sound, but I feel somehow, that something was not right, as you say indeed the “double step” like sound, I’m going to rework all of those sounds. That’s why your help is very important, as I say above.
This is interesting, I need more details about this or be more specific, what is calm? the weapon sounds? explosions? smash sounds? monster sounds? the overall volume of everything?
About the music thanks! glad to hear that!
and yeah I have the same feeling right now about the obstacle sound, but I will give it a try and a few more days too see if it feels good in the game. I was also accustomed to the constant “bump sound” when going through obstacles, so accustomed that it used to bother me constantly and now I miss it, haha, It’s weird. I know that when stepping on any obstacle it reduces my speed, I don’t really need a sound for that because of my actual knowledge of the game. But anyway, I had already foreseen this, in case I decided to go back and add a sound to the obstacles again, if you look inside the soundpack folder [env / walk]: there are 9 sounds called gear_jiggle. Those sounds are there in case I want to fall back with this decision. I am a person open to changes, as long as the changes are for the best. This is another example why your opinion is very important guys.