So I’ve been on the forum more than what I would consider a healthy amount of time and saw that a lot of people were using static+wander. Being a proud static player, I took this as a challenge to my CDDA survival prowess.
I booted up my laptop and got on CDDA (experimental from two weeks ago - still hadn’t a chance to update). Created a new world with static+wander and used the build I deemed most effective - but least played - for the task at hand: the strong thrower psycho hobo.
Did the usual stuff early game, made some two-by-fours, improvised stuff, some slings, some rocks, shards of glass. All set! (Disregard static NPC corpse in doorframe. Bastard didn’t have noteworthy items on his person, aside from a single molotov and a lighter.) So, I made it to town (three map tiles north of shelter) and went to the liquor store, as it was the closest building. I make my way through town, collecting loot in a grocery store cart. When suddenly…three regular zed 20 tiles to the south!! No matter, I’ll simply kite them through some nailboard traps. Alright! Zed dead!

Another crowd (three) of zombies were drawn by the zombie kickassery! Okay, let’s go again!

Another group appears! South this time! Rinse and repeat.

ANOTHER group spawns in! And there’s a damn hulk! Day freaking fuckin mafuckin fuckin mafuckin one and I get my static heiney beat by wander spawns! I may need to actually take up alcoholism.
Srsly though. All I did was break glass and yell at a moose! And unless shopping carts make noise, I doubt I did anything else, noise-wise. I’m not going to lower the spawn or anything, I’m looking to avoid the horde.
So, it would help if someone could direct me to (or had) a table of noises and subsequent noise levels caused by stuff.
Cheers!