Ok as of v.4379 experimental; Windows, Tiles. Using any tile set does not seem to matter.
Fresh install. Fresh start of a game world and character(janitor). No mods or with mods does not matter.
In short? I’ve made mention of this problem like 300 updates ago(no exaggeration) and it is a bug. “Something is changed”, no this is a bug. It is easy enough to try it. Find a working car that can move at random.
The meter flickers on for a few movement turns but immediately turns off. When walk, if you stop, the meter stays on regarding the noise you made the step prior. Vehicles? No, it says zero shortly there after. If you guys want to explain why this is happening, feel free. But this IS a bug in practice to I as a play tester. It worked before, now it seems to want to annnnddd…doesn’t. I’m trying not to come off as sarcastic, but dev. responses weren’t especially detailed a few hundred updates ago and felt more like a brush off when I first reported this. I thought when I had apologized I could be wrong. I waited a few hundred updates to see if this was resolved. I realise it isn’t the only thing on your plates. I would appreciate more info if this really is a change that broke the meter and will be resolved.
What I’m seeing is easy enough to find. Unzip it. Start it. Find a vehicle that can move. Bam. I’m not sure what specifically would make only my play of each version behave singular/unique to me. I seriously doubt this is only on my machine, each time I play test a version. My only conclusion is not many people test to many things out, if at all test experimental versions besides a handful of us who hang out on the forum for kicks.
Small edit-
To be a 100% clear on this. Not audible sound the player can hear. The in game yellow “Sound” meter on screen, that details what noise the character is making. Oh and crashing and running over stuff is also zero.