[quote=“Gnorse, post:3, topic:12682”][quote=“BeerBeer, post:2, topic:12682”]That would need sooooo much work.
But, let’s take barrel length, for example. I think we could easily have barrels of different length for certain guns, and have them affect recoil, accuracy and even damage. But it could still be doable with the current system.
And are talking about individual gun parts sustaining damage, and have that affect the gun’s performance?[/quote]
kind of , yes , but still , i thought the system was already implemented , just needed a bit of changing around to work with guns[/quote]
Trying to cannibalize the vehicle code into some custom firearm construction code would just be an absolute mess at best. Any system like this would basically need to be build from the ground up, and would add a huge amount of complexity both to firearms, and ongoing efforts to balance firearms. Even then, I see very little overall benefit to it. Yes, you can get a little more granular with your weapon upgrades, but whether that actually offers anything of notable, tangible benefit to the game is of question.