I’ve worked out that (at least when using a tileset), when you go past a certain value on the viewport dimension settings, the viewport (as in what you can actually see, in tiles) doesn’t increase any further.
Instead, the option just makes the WINDOW bigger. So you get thick black bars without increased view distance.
Making driving a vehicle harder than it needs to be.
Surely someone can do something about this? The option should increase the number of visible tiles, not the window size only.
For that matter, would it be possible to implement some kind of minimap that shows upcoming obstacles in front of your vehicle?