Been playing for a few days now. Read somewhere that Dark Days Ahead doesn’t really support the tileset properly, so gave ASCII a shot, and found that the ASCII version is surprisingly good.
Even the ASCII version requires some tweaking though, so here is my own contribution.
First, note that the font settings are different between the stable and experimental builds. The following is for experimental terminal (ie. NOT TILESET) build 7852a7e. Note: You must download the font if you don’t have it, and make sure the fontname matches).
For 1280x1024 resolution:
TERMINAL_X 128
TERMINAL_Y 72
"fontwidth" : 10
"fontheight" : 14
"typeface" : “Vera Sans Mono”
For 1680x1050 resolution:
TERMINAL_X 152
TERMINAL_Y 78
"fontwidth" : 11
"fontheight" : 13
"typeface" : “Vera Sans Mono”
I prefer the latter (1680x1050) since my flatscreen has a larger screen area than my 20" CRT screen, allowing for higher values for TERMINAL X and Y, while maintaining the same level of readability. It is also better since the fontwidth and fontheight values approach each other in value. Ideally they should have the same value to get rid of distorted range perception in the game, but with the current combination of a ‘narrow’ sidebar, the map and the dimensions of the screen, this would end up wasting screen space. Hopefully we will eventually implement a solution that gets rid of this limitation, imposed by the sidebar and map existing in the same terminal window.
Thanks for your replies in this thread pingpong.
If my conclusion about DDA not supporting tileset properly is correct, I suggest that some information is added about that to the download page, so people don’t spend hours trying to mess with it before giving up in frustration.