Basically, I wanted to cheat my luxury RV and all its contents from an old save game into a new game. I sort of got it to work (use vehicleDef.py to generate vehicles.json, put that into a new ‘mod’ then used debug menu to add the vehicle by name from the list).
It looks like something like 50% of the items that were in the old game didn’t make it across, though?
They are there in the vehicles.json file, though, so should I just take it that the game does not gracefully cope with spawning in vehicles stuffed far too full of items?
To give a specific example, the original vehicle had one particular trunk that contained around 78 different items when looked at. When spawned in, it had around 35 different items and the scuba-tanks had lost all of their compressed air. Elsewhere guns seem to have lost their magazines and ammo, all the vehicle tanks had lost their liquid content, etc.