So your character can heal very quickly in game form wounds when compared to real life healing.
If someone really had the ability to heal this quickly in the real world wouldn’t this take a lot of calories for the body to do so?
Should this be something that gets implemented in game?
Should a mutant with quick healing mutation that sleeps off multiple bullet wounds in a night wakes up a couple kilograms lighter as their body partially cannibalized itself to get the energy needed to heal the wounds?
The increase in metabolism that such rapid healing would require would lead to an increase in body heat generation. Should this give a warmth bonus to the body part that are healing depending on healing mutations?