That makes sense, though I’ve not a clue how in the world I didn’t see those files so glaringly obvious.
Anyways, so I figure I’ll need a .h and .cpp for each piece of equipment and simply have the examine check for each unique tag then. You help is very much appreciated.
Now what pieces of equipment are needed and which aren’t? This is my theory (my way of stalling the amount of coding it will take as I work on the wiki.) Of course, Handloading is already a canon process, but I wager that game balance will be beaten like a dead horse with this mod, so to alleviate that, the hand press & die set (considered mobile handloading in this case) will produce “broken rounds”, apt to misfeed or cause blowback. Static handloading will produce reloaded, still imperfect, but stable rounds.
Gunpowder will need:
-
Static version: Ball mill and chemistry set (which will actually be mobile like the hand press & die.
[ul][li]Mobile/handheld version: Mortar & Pestle (produces “broken gunpowder”) and chemistry set.[/li][/ul]
-
Power system (Generator or UPS), or heat source for mobile version.
Bullet Casings will need:
[ul][li]Static version: Large drill press & die machine and Hand prime tool[/li]
[li]Mobile/handheld version: hand press & die set and Hand prime tool[/li][/ul]
While repairing gunpowder is impossible for obvious reasons, “broken” casings can be repaired via use of an Annealing machine, whether they are fired or die pressed ones.
Handloading (Current “mobile” process) uses:
[ol][li]hand press & die set[/li]
[li]heat source of some kind[/li][/ol]
As stated earlier, this will be made inferior to Static handloading via “broken” rounds/powders/casings being created which of course may misfeed or backfire.
Handloading (Static) will need:
1.Large drill press & die machine.
2. Power system (Generator or UPS)
So, tl;dr:
Large drill press & die machine
Annealing machine
Ball mill
Hand prime tool
Mortar & pestle
The above “machines” are offically TBA for this mod, and the infered tweaks to canon/vanilla game mechanices i.e. producing “broken” casings/gunpowder/rounds will be the finalized fine tuning.
Please let me know of any suggestions if you’re interested.