Second mutation thresholds

Would it be difficult to add a second threshold to each mutation line that allows a player to choose the species of their mutation line? Maybe two or so for each?

I was thinking that just being a “spider” or a “plant” is a bit too universal. It works but there’s room to specialize. A fish character with electroreceptors could further mutate and become an electric eel mutant with electrogenesis, a mutation version of chain lightning CBM, or with a size increasing mutation could become a whale mutant and gain the ability to store things in their gigantic mouths. Likewise, a cephalopod character with bracing could further mutate into an octopus with the ability for a mutation version of the camoflage CMB and blinding slippery ink spray(works like boomer bile but on enemies) or someone with rakes mutate into a squid with tentacles that can do reach attacks at the same range of a spear if the mutation is activated.

3 Likes

Second thresholds would be really hard and would require a lot C++ support.

Splitting cephalopod into octopi or squid lines, that share common mutations to the threshold, would be fairly easy and you should probably try doing that first.

2 Likes

Would be really in favour of this, I think. Seems a much more elegant way to organise it with branching thresholds (feline, ursine, etc can be brought under beast, raptor moved under lizard, etc) vs our current laundry list of a separate line for every single vague archetype someone’s come up with.