I’d been kicking around the idea of 2-4 high-level categories, chiefly using the existing mutations. Can probably work up some of EkarusRyndren’s flavoring-ideas too. (Splitting Night Vision out among different eye-types seems worthwhile. For instance: Feline Eyes replacing the High NV in Beast. Same capabilities, different name, less crossover.)
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Potential new categories, recipes found and learned separately, all requiring Cooking 10 (planned as the peak skill level):
Alpha: First developed a week or so pre-Cata. Promises to be a subtle but stable positive, little to no downside.
ST2/DX/IN/PE2, Robust Genetics, Pretty, Nausea, Weakening, Fast Metabolism
(9+Pretty (1, balance with Ugly)/ -11 =0 net points, if you accept the wiki values)
This also has 0 Ugliness, and in fact improves one’s looks: even mutant-haters could pass/convince themselves it’s not “really” a mutation. With the (interrelated) exception of the increased nutrient requirements and GI issues–which the staff couldn’t develop workarounds for in time–there’s no downside. It’s intended to be Highly Desirable. Just a pain to find, find/make the ingredients, and actually cook.
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Elf-a: Radical boost to the Alpha pushed in the days leading up to (and possibly after) the Cataclysm. Lab notes would discuss how this is humankind’s best hope now that society’s fallen is a horrible idea no seriously! IT’S TERRIBLE. You get the idea.
ST2/DX3/IN3/PE3, Light Step, Full NV, Phelloderm, Leaves, Glorious
…
Hollow Bones, Bad Back, Vomitous, Fast Metabolism, High Thirst, Disintegration, Radioactivity, Chem Imbalance
(26+Glorious (+4, parallel with Badly Deformed -30, =0…but I think you’d rather give 'em all back? )
This one’s intended as Too Much Too Fast Too Soon. It’s an unintentionally unstable mutagen. Due to the brass’s suppressing it, hastily-reproduced copies might be more common, but tougher to actually learn from as they aren’t always legible or totally complete.
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Chimera: As the infection passed the tipping point, someone had the bright idea to create a shock-troop mutagen to fight Blob with Blob. They managed a workable cocktail of creature mutagens that creates a nasty, brutish, and short-lived biological killing machine.
ST3/DX2/PE2, Quick, Tough, Terrifying, High Adrenaline, High NV, Fangs, Light Fur, Scales, Large Talons, Hooves, Canine Ears, Club Tail, Curled Horns, Saprovore
…
Chem Imbalance, Forgetful, Mouth Flaps, Very Smelly, Grotesque, Fast Metabolism, High Thirst, Deterioration, Genetically Unstable, Carnivore, Snarling Voice, Howler
((34-4 (Hooves is technically a Disadvantage)), -42 =-12 for the privilege of having a pile of natural attacks and the stats to make use of them.
Find cells of survivors, take into custody, brainwash train, dose 'em, and drop in infested regions. They’ll kill a lot of zeds before they die.
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Raptor: One of the Chimera researchers watched a classic dinosaur flick, “Cretaceous Land” or something, and decided that focusing a bit tighter might be the better way to go. After all, mutating surviving humans into “disposable” shock troops…might eventually deplete the survivor supply?
ST/DX2/PE3, Quick, Thick-skinned, Deft, Forked Tongue, Scales, IR Vision, Large Talons (Could make a Toe Claw if there’s demand?), Long Tail
Heat Dependent, Slit Nostrils, Glass Jaw, Fast Metabolism, Carnivore, Ugly, Growling Voice, Shouter (I’m debating the value of a Vitamin Dependency disad: you need a vitamin every 24 hours or so, or your Health tanks, since your body can’t manufacture it from food. Think the lysine-contingency, but works a bit better.)
28 - 16 = 12
Focusing on Lizard + Bird, and picking up some problems with appearance and voicebox problems in the combination…works out as a marked improvement in the shock-troop line. Leastwise from the point-value perspective. Now to actually find it, seeing as the formula was developed post-Cata and probably not in the labs you’ll be able to access.
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Any thoughts?