Have you guys noticed how poorly those cloning projects went?
In other words, I fully support a variant of this, but not as described.
Create a clone or a couple in the lab. Get to take over each one of these clones as a “profession” up to one time. Also, did I mention it might get a handful of mutations? Because it might get a handful of mutations. Starts in the lab with essentially the same stats (maybe shifted slightly up or down).
If you want it to ALSO carry over skills, then you’ll have to find a memory module cbm, or skill transfer cbm or something, and load it up. Which I think would be cool to have - not just good for clones, but finding one on a scientist and plugging it in and suddenly getting a good sized chunk of knowledge? Sweet!
Obviously, a failed implant destroys it.
But I love the idea of cloning, but I think cloning giving you the same character is stupid and unfun and against the spirit of the game. Cloning just gives you someone who is similar in many ways to the person who died, but has none of their experience, and I think if you want to carry over experience, that should be an additional task on top of it.