version 0.71 Windows stable build
On starting up my game loads fairly quickly but on save it is dreadfully slow. It wasn’t so bad when the save x of 9000 but now that it’s up to x of 49000 it’s tedious. Are any optimizations planned for this? It can’t be a disk access issue or the loads would take as long as save instead of approx 1/4 the time.
btw, what are those numbers displayed during save/load? Thanks!
Yea, been planning for a long time to do on-demand save/load so it doesn’t read/write the ENTIRE map on save/load. It should be near instantaneous once this is implemented.
The numbers it displays are [current tile / total tiles]
[quote=“Kevin Granade, post:2, topic:2696”]Yea, been planning for a long time to do on-demand save/load so it doesn’t read/write the ENTIRE map on save/load. It should be near instantaneous once this is implemented.
The numbers it displays are [current tile / total tiles][/quote]
Yup, a feature long desired.
[quote=“Kevin Granade, post:2, topic:2696”]Yea, been planning for a long time to do on-demand save/load so it doesn’t read/write the ENTIRE map on save/load. It should be near instantaneous once this is implemented.
The numbers it displays are [current tile / total tiles][/quote]
Excellent. Thanks!