I can’t help but notice some…oddities, with the bleeding system, so i may as well suggest reworking it a bit.
Would it be possible, within the confines of the code, to make bleeding damage systematic? Not trying to sound rude or anything, but last i checked, each individual body part doesn’t have a closed circulatory system,so,would it be possible to make it so that bleeding damage would damage all of your body parts, to a certain, critical ,extent, anyway, to simulate that? And then make that damage permanent until you get proper medical attention, instead of slapping enough bandages on your face that you look like a mummy?
On that note, it would probably be a good idea to add blood-bags to hospitals ( relatively large chance of spawning) and clinics (relatively small), which you could then administer to yourself using an IV system ( I’d like to think that a makeshift one would probably be crafting by using
2 needles
2 fishing hooks
a steel frame
welding tool (15) Or ducktape (20)
heating element (40) ( to melt the following)
2-5 plastic chunks, to make the tube(s)
Anyway, this would probably make the game a bit more difficult, making it necessary to go into at least relatively dangerous areas (Hospitals, I’m looking at you and your spitters everywhere!) in order to get treatment from a bad run in with a wolf pack or BELOVED zombear, as well as make it so that you can’t just run back to home base and turn yourself into a mummy and get better immediately.
I would probably attempt to implement this in a mod, but i have absolutely zero idea how to code, sooo yeah…