Opening this post to debate about the Large Mutation and wether is should be set as a threshold mutation or an open mutation to other branches.
To sum it up, you got four different types of this mutation chain.
Inconveniently Large -> Large ->
Freakishly Huge -> Huge
Inconveniently Large and Freakishly Huge both come with The pro of their increased strength and carry weight and the con of their increased encumbrance.
That con being removed once you take on Huge and Large mutation which removes this encumbrance.
The only catch is that these can only be gained if you reach the thresholds for them.
So any branchās that chooses anything other than Ursine or Cattle branch will be stuck with the 2 prior mutations that are more detrimental than beneficial.
But it not the cons that are the catch for me; getting bad mutations is just some of the risks you play when it comes to mutating.
No. Itās the fact that these branches have both of the mutations to offset these negative effects, but only can make use of one.
I mean, wouldnāt it be more appropriate for the Cattle and Ursine branch to have both Freakishly Huge and Huge within their threshold and Inconveniently Large and Large as a open mutation to the other branches?
Maybe, maybe not.
So Iām interested to know what others think of this and if the Large Mutation should stay as a threshold mutation or should it be opened up for other branches to access as well.
While I agree that they are functionally similar with one simply being a higher strength version of the other with some drawbacks and one branch may be better suited to post threshold than the other being available for others, there is probably a design reason for this that isnāt obvious. That said, if it is an oversight, then they may want to change it.
Even if it isnāt ever changed, it should be a simple json edit to remove its threshold necessity if you want to play with this change yourself.
I am curious to the reasons behind the design, if that can be explored on further.
Also thanks for the pointer on the Jason edit, my only concern would be reapplying that change on every update.
Though it wouldnāt matter regardless as it not that big of a deal.
P.S:
or should I say, not that āHugeā of a deal, huehuehue.
Large or inconveniently Large, then from freakishly Huge to Huge.
Do note Huge has the drawback of causing pain when moving within a closed vehicle. A vehicle without a roof is fine however.
If Iām reading this right, you think the threshold requirement for āLargeā should be removed and transfer that threshold requirement to āInconveniently Hugeā? Then anyone can be Large, but only post thresh Cattle and Ursine mutants can access the Inconveniently Hugh/Huge line of mutatations? I rather like this idea.
P.S.
Huge
This when? Iām picturing a roof that opens like the gate in a bar, with a hole in itā¦
Only cattle and ursine Mutation branches can access the mutations āLargeā and āHugeā to negate the negative effects of āInconveniently largeā and āFreakishly Hugeā.
So if you were anything other than these two mutation branches, youād go something like this:
Inconveniently large -> Freakishly Huge -> NOPE
An trust me, having either of those two is more trouble than theyāre worth.
Thereās a bionic claws CBM already in game. Install that and get regeneration and youāre pretty much there. (Though I donāt know how good regen is anymore, now that base healing speeds have been slowed dramatically.)
Thereās also the kinetic shock absorber cbm, that when active makes it so you donāt take impact damage (getting sent flying from a hulk punch or jumping off a roof if you have z-levels)
So that with the Titanium skeletal bracing is the closest I can think of.