[quote=“ShinQuickMan, post:4, topic:10053”]OP, there’s quite a number of things you’re missing here:
[ol][li]The best mutation path to take is highly dependant on starting build. For instance, a build starting with Int 20, Str 10, and Shaolin Adept (Dragon Kung-Fu) would gain much more by going full Slime (namely, doubled Int and Per, Higher Dex, but -2 or -4 Str), all-the-while gaining virtually nothing (and possibly losing more) with Alpha in comparison.[/li]
[li]Many of the useful post-thresh benefits (and admittingly, penalties/sidegrades) don’t go away with purifiers. For the above example, you can guarantee purging yourself of all the crappy mutations (except Pseudopods) while keeping the best traits (Distributed Senses/Neurology, and maybe Omnicellular).[/li]
[li]As an addendum to the above, the crafting of Alpha mutagens is a large sink of purifiers in and of itself, and is very costly to begin with.[/li]
[li]Non-Alphas have more options outside their mutation line. For that Slime example above, you can try dabbling in Cattle mutations to get some Str, and if you don’t like the results, worst case scenario you’ve wasted a few cattle mutagen but can still spend a few purifiers to go back where you were. By comparison, Post-Thresh Alpha just doesn’t play nice with many other mutation lines; Prime stats can be taken away by standard stat-altering traits, resulting in the loss of precious Alpha Mutagen.[/li][/ol][/quote]
Wait, do purifiers / mutagens work off of some pattern? I figured purifiers and mutagens just randomly mutated/un-mutated you down the tree they’re associated with, or is that correct and I’m misinterpreting something here?