Relistic damage typing on player armor (Custom mod experience)

So from playing with my custom mod. I found that with realistic damage types for player armor. I found crushing was far more common than cutting damage. This made plastic and harden kevlar the best kind of armor minus superalloy. Which I have no idea what it is supposed to be, so I didn’t change it. Metal became useless because cutting seemed very rare on monsters, if any.

Let me know what you guys have to say about my conclusion or more question about my mod and if anyone wants to try it. Be warned it makes a lot of armor worse, like all survivor armor, chain, cloth, and plate armor.