[quote=“Cat09, post:17, topic:5335”]you guys may want to pop over to the dwarf fortress site if you want to see what would really need to be done for realism in damage effects. shear strength, weapon mass, cutting edge, etc.
blunt force is really just cutting force over a larger area, and piercing is just the same thing… smaller area, focused from an edge to a small point. Armor is all about resistance to items penetrating it in one form or another (damaging it). and force dissipation.
aside from that, acid, heat, cold, and base(alkaline) are all very different potentially damaging effects (I think explosions are just very fast blunt force)[/quote]
Although DF’s armour and damage system is something of (buggy) beauty, I don’t think it’d be really necessary for DDA. A few different types of damage and resistance is all that’s needed for the most part - everything else is not really perceptible in game, and would certainly be confusing for a ‘stat heavy’ game like DDA (it works in DF as everything is behind the scenes mostly).