I was thinking more along the lines of having real world (or unitarian (I honestly like the idea of a unitarian church with remnants of old religions still laying around)) religion present, but for (some) new factions to perhaps come with their own randomly generated beliefs. It was really just speculation for the future as I can’t see this being added even in the next year or two, especially not when factions and NPC AI are as bare-bone as they are.
I agree with the breaking of immersion, especially because I can imagine oddities cropping up with the random gen.
Just to clarify, I don’t mean that I want to see every faction in the game having a religion. I mean something that could be as simple as X faction might form a religion based around, let’s say, ants because they see the ants are doing just fine in the apocalypse. It could be even simpler than that, with more of a druidic nature worship going on (e.g. killing Triffids is a sin because it’s mother nature taking back the Earth).
The options are limitless, and people will believe almost anything.
On this topic it would also be really realistic (from what I’ve seen regarding human behaviour) for some factions to be little more than cults. An intelligent, possibly sociopathic, leader can manipulate people’s belief through sheer force of personality. It happens all the time in the real world. Heck, just the other day I was reading an article about a guy in Queensland claiming to be Jesus. We laugh, but he actually has around fifty followers that truly believe he is the second coming of Christ.
Once again though, its just speculation right now. All of this is very much in long, long term goal territory.
[quote=“Kevin Granade, post:15, topic:2842”]0. Don’t say “I was tired when I wrote this, don’t hold it against me”, it’s pointless. If you knew you were tired and can’t stand behind what you wrote, don’t post it, and check that it’s worth posting when you aren’t tired or otherwise impared. That having been said, the disclaimer was also unnecessary because there’s nothing wrong with it.
- Religious powers: NO
- “Religious” or “Spiritual” trait, sure why not, but it needs down sides to go with the benefits, so it’s not just “take this for free morale”, this is simply a balance issue. The trait ittself should be religion-agnostic (see what I did there?
- Religious iconography is fine, and feel free to add specific ones, such as the bible or the torah or whatever, I don’t see any point in pretending these things don’t exist, however they shouldn’t have any in-game effects attached to them specific to their particular religion. A caveat to this is that there’s nowhere specific* to spawn Torahs and such, since the religious buildings we have in-game are fairly specifically christian.
- More (specific) religious buildings, yes please.
- Of course they’d still spawn in normal library collections, there’s just nowhere to guarantee their spawn.[/quote]
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Noted.
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Fantastic, and not surprising in the least.
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This is the biggest hurdle in my opinion. I think I might take a week to jot down some ideas and refine them into something interesting. I feel the trait cost should off-set the negatives, but by the same token I also think that more traits should have a large effect on gameplay (for replayability reasons, amongst others) which really should mean that there should be an interesting and non-tedious downside along with a positive that’s more than just a morale or skill boost.
I would also like it to be useful as a roleplaying/storytelling device, but it’ll take me a while to figure out what exactly should just be abstracted away for the sake of gameplay.
Are there any other design criteria I should consider, aside from staying away from making this needlessly complex?
I should really also add that I have zero coding experience, so the trait will likely need to be handled by someone else. I’d still like to design at least some of the trait, but that’s mainly in the hope that it will spark the interest of a modder who sees this as a good use for their time.
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I might be able to crank something out, but it will probably take a month or so due to real life obligations and lack of experience with .json. Thanks for the go ahead, that’s all I really needed to be willing to put time into this.
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Awesome, this makes me happy.
Websites like http://usedchurchitems.com/ are great resources for this kind of thing.
I think that a skill bonus would be fairly dull and gamey. I’d rather have someone choose the trait because it makes sense for the character they have in mind. The best part about Cataclysm is the way you’re experiencing a story unfolding.
For example, I consider it dull to pick Far Sighted for free points on a ranged character. I’d much rather think of it like “Okay, John Smith is Far Sighted from spending too much time on the computer, so let’s put at least one of those points into intelligence, or the computer skill.”
That said, I have no problem with other people doing that, it’s just that I honestly feel that a religious trait would be better if it was more… organic than a skill boost.
[quote=“Elembis, post:25, topic:2842”]I’m fine with some more religious items in churches/cathedrals. But there’s no way there should be a Religious trait if all it does is give you a morale boost when reading a holy book. We wouldn’t make a Mystery Novel Fan trait just to provide that effect when reading a mystery novel, would we?
I think we’re grasping at straws for ways to make religious characters different. There’s no reason to do that. In a zombie apocalypse, you need water, food, and shelter just as badly no matter what your religious beliefs are. Maybe you’d pray between zombie-bashing – that’s fine. Maybe you’d urinate between zombie-bashing, too, but that doesn’t mean we need to model it in the game.[/quote]
This is a perfectly valid opinion too. However, the same could be said for existing traits. Look at crossdressing for instance. Is there anything stopping you from just wearing opposite sex clothes without taking the trait? Not as far as I know.
It all comes down to whether I (or someone with a better brain than me) can design this to be an interesting AND fun trait. If that happens then why not put it in the game?
But yeah, I’m honestly more interested in the items and locations. Muh immersion.