[quote=“John Candlebury, post:23, topic:5214”][quote=“Kevin Granade, post:21, topic:5214”][quote=“John Candlebury, post:17, topic:5214”][quote=“MassiveEffectz, post:16, topic:5214”]Flaming ammo makes shrapnel an no explosions. ( quote)
Damn there goes exploding batteries with lighters to break into cbms and walls.[/quote]
Related: the several types of Rockets and 40mm grenades do not explode when tossed into fire, I guess those two could. Is a tag for “explodes_when_heated” possible before 0.A?[/quote]
Done. Just PRed a fix that shunts the “burning in a fire” code over to the code that handles exploding ammo, so frag, concussion, flashbang, teargas, all have their appropriate effects.[/quote]
Thanks Kevin.[/quote]
I noticed grenades have a name tag with Kevin on them. I can see a schizophrenia trait where it says
Your grenade starts talking to you !
Suddenly your genade turned (active) !
Also I love the fact of shoving Kevin down zombie hulks throats and watching them explode.