May I humbly suggest that the NPCs int the center get a 30 mn love on a few things?
Namely, some guards are not armed, and they are not good in unarmed combat (using the debug menu to check that).
Some wear a silly item, compared to the stockpile of the center. For example the doctor has a cue pool has a weapon and the merchant has a helmet pot.
There are also a few things that are not very coherent, like for example the merchant offering you as reward 25 Merch, but they are worth 3.5$ each when you buy some from his inventory. Probably the amount should be revised as the mercenary is asking for 2500 merchs to be hired. That would thus be more consistent if the first mission had something like 250 merchs as reward.
I would be willing to spend time editing the necessary json if you want my help.