I forgot where I posted this bug already, but again I have seen it in Windows, Tiles experimental v.5300(I think it is).
Anyway, Refugee camps will spawn once in a while with a direction that the NPC occupants do not match. Thus they are outside and some are inside the walls etc.
Doesn’t break anything as long as they don’t die, but it is rather silly and…bad to let this happen =/
Say you use the shelter computer to look for a camp. It pops up facing south for example. The NPCs spawn west or whatever.