Ranged Combat

I hate when I am fighting ranged and the auto-targeter automatically picks the closest creature to me to attack, so instead of hitting that brute that’s been chasing me, I hit the squirrel that snuck up behind me. Is it possible to rework the targeting system so that it checks to see if the last attacked creature is still alive and in range, and make that one the default target?

Or just prioritize hostile -> tracking -> other?

Or just turn it off?

I actually find that more annoying, occasionally having to “>” off of a squirrel is lass annoying to me then manually targeting every time.

auto target also ignores hostile NPCs