Few questions about things in overmap specials json.
"connections" : [ { "point" : [-1,0,0], "terrain" : "road" }, ]
This causes road to spawn from this thing and connect it to other things.
What exactly does the "existing" : true
do? Does it allow the thing to spawn only on a road or does it move the road to pass by the thing?
Can any terrain type be used as the target for connection? (from the special_locations.json ?)
To what is the connection done when no terrain is specified?
locations" : [ "land" ]
I guess this makes the thing only spawn on this type of terrain.
"city_distance" : [8, -1]
This limits how far from cities the thing can spawn? Min and max distance? In overmap tiles? What would -1 mean?
"city_sizes" : [4, 12]
Does this allow this thing to spawn only in cities of this size? Are the number diameter of the city or something else?
"occurrences" : [0, 3]
These two values decide how often the thing spawns. How do they work?
"rotate": true
Does this allow the location to rotate around? (if so why would this be false on so many locations?)