I’d like to make the cargo dimension from blazemod look like a standard cargo carrier when installed. What exactly is required to do this? Here is what I’ve done so far.
A) Look in blaze_test.json and see that the ID for the cargo dimension is “space_anomaly”.
B) Go to tile_config.json in the retrodays20 folder, since that’s the tileset I use.
C) Duplicate the entry for “vp_cargo_space” but change the ID to “space_anomaly” in this instance.
Result: The stabilized portal item required to install a cargo dimension now looks like a standard cargo carrier when dropped on the ground, but the actual installed cargo dimension is still a pink ascii O.
I notice that both the stabilized portal and the actual installed cargo dimension both have the same “space_anomaly” ID and I think that might be confusing things.
D) Go to blaze_test.json and change the ID for the cargo dimension to “vp_space_anomaly” to hopefully distinguish it from the stabilized portal.
E) Go back to tile_config.json in the retrodays20 folder and update the ID in my duplicated entry as well.
Result: Nothing, both the installed cargo dimension and the stabilized portal item look like ascii characters.
So what do I need to do to change the appearance of a vehicle part? What I’m doing is apparently good enough to change the displayed tile for the item, but not the actual installed vehicle part.