So, I’ve seen people post about balancing vehicles, and late game having little to no challenge. At the same time, any challenge should not be an annoyance or impossibility to counter or manage.
So, thinking on those terms, would an EMP mine response, similar to the riot bot response work?
As it currently goes, a riot bot can cause a lot of problems, but it is an escalation and manageable gameplay mechanic. It is counterable, but can cause problems if the player makes poor choices. It has a risk reward balance of “get in quick, take loot, escape before bot gets me” vs “prepare and stop alarm/destroy bots”. With lots of options, and lots of obstacles and challenges. Hopefully this makes it “fun” with the exception of the first mistake being a “learning” experience.
So, to do the same with vehicles, how about a single EMP mine drop from said riot bots? This would mean, even late game vehicles, if on an unmanaged and unplanned rampage, could hit a single use power drain event (from the EMP mine).
This can be easily managed by recharging batteries via swapping, pedals, solars, cranks (are these in game?) or reactors etc. However, it would give the player reason to go slow around protected areas (same as current riot bot escalation rules). It would also mean a laser equipped unstoppable tank, could be slowed, though not entirely disabled.
I hope this would give the player a manageable, fun mechanic. Possibly even the chance to collect the mines, and use them back on tank/chicken/riot bots themselves?
What do people think? Would this be too much of a fun stopper, or would it add some dynamics to the current vehicle gameplay?