so i’m doing a living-off-the-land type character, using as much as possible only what i can take from the wilderness.
weapons are unarmed, blade, bow, xbow, and other primitive weapons to start with; no guns until i find an LMOE shelter, and no vehicles until i have a palisade wall built around that LMOE shelter.
science labs only for fungicide and/or royal jelly for protection against fungal parasites, after that science labs are off limits until i have vehicles. military bunkers are also off limits until i have vehicles.
things found on scientist, military, and druggie corpses are free game.
Set city size to 1, that ensures nothing but unique buildings spawn. If you’re not averse to man-made tools you can loot a public works building, it’ll be pretty hard to get set up without a hacksaw. Then you can roam the roads, find car seats and disassemble them for leather patches, then make a shelter kit with those. Also, if you can make your way up to metal arrows, using a shovel to clear up helicopter wrecks are a good source of scrap metal. The hardest part might be getting a stable source of water early on, look around for rivers/swamps and scientist bodies to loot plastic bottles off.
Zombie soldiers in FEMA camps and around outposts often drop guns and ammo, although you probably won’t be able to get close enough to the outposts with just a longbow.
Zombie soldiers in FEMA camps and around outposts often drop guns and ammo, although you probably won’t be able to get close enough to the outposts with just a longbow.[/quote]
Why not? I could easily sneak into outposts on day one, just wait for the night (so the turrets cant shoot you), climb over the fence, and get inside. If a turret is blocking your way, I think you could destroy it with a longbow.
Zombie soldiers in FEMA camps and around outposts often drop guns and ammo, although you probably won’t be able to get close enough to the outposts with just a longbow.[/quote]
Why not? I could easily sneak into outposts on day one, just wait for the night (so the turrets cant shoot you), climb over the fence, and get inside. If a turret is blocking your way, I think you could destroy it with a longbow.[/quote]
Metal arrows, maybe. They can generally see out to range 5-6 or so at night, though, so be careful.
(There’s a PR out to give 'em 5 squares of lighting, though…look out!)
w00t! i’m a survivor now! TBH though i didn’t really mind being an NPC, i’ve seen some NPCs who were real BAMFs.
is it just me or do the real nasty swamp critters no long spawn? i’ve set up camp near a swamp and nary a one in sight, only lemmings and bullfrogs, and since i chose Animal Empathy the BFs don’t bother me.
Acid rain will only damage items that are left on the road, if an acid rain puddle forms right on top of it. It makes sense, it probably flows away into the dirt and doesn’t pool up like it does on the road.
You can harvest scrap metal from helicopter crashes with a shovel, if that’s kosher for your survivalist playstyle.
Dynamic/static spawn only appears to apply to zombies that spawn in cities. Everything else is either dynamic (like wildlife) or static (like mansion zombies) in either mode.