5 Creation Point Quickstart Build

PLEASE NOTE: This is a quickstart build, not a supercharacter build. You will not ever win a hand to hand fight with a bear using this. You will also not spend three days throwing a duck at rabbits to train your survival skill. You could have a stronger character, sure, but this character will put a fletched arrow into a zombie by noon the first day (if you find a bird before you go to town), and will sleep uninterrupted in a bed in a house the first night. All opinions, criticisms, tips, tricks, and otherwise are appreciated, but keep the above in mind please.

I’ve been trying to work on a build with a friend of mine (Dewaldo). The driving force behind it is that it needs to be small. The reason for this is that it needs to be something which you can tack on to any other character build without sacrificing many creation points in order to get a much faster start (think, safely clearing the suburbs at 10:00 AM the first day). And we’ve got something we’d like to share (and possibly put as a guide on the wiki, if reception is good).

We are open to suggestions, ideally tricks which can be added without increasing the creation point requirement. There are two skill builds because I personally like to play archers, so I invest a bit more heavily into this and the result is a longbow faster (you take a small damage output hit with this weapon over the self bow, but it is far more accurate), but this is not required.

The minimum version of this build can be fairly easily attached to any other build (must sacrifice a couple of creation points, but who doesn’t pack survival in every build anyways?). It can be used effectively at any skill level. I’ve tried to enter the button you push to do an action each time in introduce performing a new action. Hopefully I haven’t missed any.

MINIMUM SKILLS (5 creation points):
Archery 2 (1 creation point)
Survival 4 (4 creation points)

IDEAL SKILLS (9 creation points):
Archery 4 (4 creation points)
Survival 4 (4 creation points)
Tailoring 2 (1 creation point)

ATTRIBUTES
Open

PERKS/DRAWBACKS
Open

The guide:

  1. (s)mash a window, (*, h) clean it and (, or e) pick up the 3ft string.
  2. Smash another window, clean it, and step onto it’s tile.
  3. (&) Craft a self bow (or longbow if sufficient archery skill).
  4. Return to the first window and craft 10 wooden arrow shafts with the heavy stick.
  5. Smash a locker, use a pipe to craft a crowbar.
  6. Use your crowbar to smash all the benches and counters in the shelter, save the nails.
  7. Use boards from this to craft roughly 200 wooden arrow shafts (you should have enough boards to craft upwards of 1000, but save them).
  8. Go outside, use rocks to craft your arrow shafts into field point arrows.
  9. (f) shoot a small defenseless animal until it dies (retrieving any arrows that survive).
  10. (B)utcher the animal, repeat this step until butchering yields 1 bone, take any sinew you find, and if an animal yields pelts open your (m)ap and make a (N)ote on the tile to return to later.
  11. Craft the bone into a bone needle and return to the shelter.
  12. Smash yet another window, clean it and take the 6ft string.
  13. (() disassemble the 6ft string into 6 6in strings, then disassemble two of these into 50 thread each.
  14. (i) open your inventory, select the bone needle, and ®eload it with the thread.
  15. Smash two more windows, clean them and take the two 3ft strings.
  16. Pick up a curtain, (a)pply your pocket knife, (1) select cut up fabric, and cut up the curtain into 20 rags.
  17. Craft two pouches and put them on for a nice carrying capacity boost.
  18. Cut up another curtain and use it’s rags to craft a cloak. Put this on for rain protection.
  19. Smash two more windows, clean them and take their 3ft strings. Return to any corpses that yielded pelts (marked on your map), and cut them into leather patches.
  20. If you do not have 12 leather patches continue killing small animals until you do, deer are ideal targets.
  21. Craft two leather pouches. Put these on for another carrying boost.
  22. Return to the shelter, cut up two more curtains, and use the rags to craft a blanket.
  23. Apply your bone needle and use it on your clothes, pouches, and blanket to fortify them. If you run out of string disassemble another of the 6in strings for 50 more thread.
  24. Smash a locker, use the pipe to craft a crowbar.
  25. Go forth and multiply.

At this point you have around 50 volume capacity, rain protection, fortified clothes, a sewing instrument, a crowbar, a good long range weapon, arrows, and your starting gear. Also everything you find in the basement, but it’s pretty useless for the purpose of guide writing, as it’s random. From here your own play-style takes over, I wont say you need to do one thing or another from this point. I will, however, describe in small detail what I do next.

Typically from here I leave the blanket in the shelter (it’s heavy and huge) and go check out the fringes of the city. Usually there won’t be many zombies, and those present are easily slain. If encountering any zombie dogs hold your ground, wait until they come into your max range and open fire, if they make it to melee distance smash them with your bow (it does good damage). They will attack you once when they make it into range and then back off, giving you two to three free shots with your bow. Most other kinds of zombies can be slain effortlessly, fire and step back until they die, you are much faster than them. Butcher anything you kill or it’ll get up again. Once you’ve cleared the area around a couple houses and stores give them a loot, you’re looking for backpacks, water, water contrainers, food, funnels, books, meds, lighters, matches, cargo pants, and anything else you find that seems like it could be useful. If you become encumbered return to your shelter and drop off your haul, then return. Spend the first day doing this, then search out a good place for a base and make it yours. I tend to die making it mine, so that’s the end of this guide.

Please, discuss, critique, suggest, and otherwise help me make it better.

I’m guessing you’re using 7.1, as in the experimental you wouldn’t progress so fast.

Also, there’s no reason to take skills at start, except for 1 archery.

Yeah, I’m using the experimental 7.1

I know skills are kind of a creation point sink, but for the purpose of the guide, you need 3 survival to make a bone needle, and I didn’t want to have to suggest training up survival. Also, packing it so high gets you way more out of corpses.

Didn’t want to have to rely on a sewing set in the basement or having to hit the city without pouches and hope for one.

Thanks though.

do not spend any points on archery anymore. Its now really easy to get it up and get a bow. you can crow a self bow and arrows with Survival at 2. You can get survival to 2 very quickly by throwing rocks at rabbits and then (b)utcher. You need atleast a 2 to get any food anyway.

then

  1. smash benches in shelter
  2. craft arrow shafts
  3. splintered would and shafts. go outside. make a fire (1 splintered wood each. you cant craft with these. dont use 2x4s for fire. they are for shafts)
  4. then craft arrows
  5. you can get to archery 5-6 in 2 days without fighting anything and while still exploring.

For early on survival, you just need to get:

  1. survival up to make arrows and butcher meat
  2. then cook meat to get cooking to 1 so you can make 2 stone pots for water. I believe you can put water in stone pots. make several of these.
  3. you can smash windows in shelter or in houses at the edge of town for string. if you smash shelter windows make sure to use ‘*’ construction to board them up
  4. take some stone pots to town if no water nearby. find a house with a working toilet. fill a few up with water (if you can find jugs, better since this holds more)
  5. go back and make water.

Thats all you need at first. Nice safe start in woods. Stay to edge of town. can go at night. Noise is NOT that important right now. so its safe to smash windows for string.

you can train

  1. archery way up by just making arrows. this also trains firearms alot
  2. train throwing up just by killing rabbits
  3. survival 5 is th emax you need in the game now. so you can turn the training off to save morale when you hit and then if it drops get it back
  4. train cooking up to get new recipies by cooking rabbits
  5. make a pointy stick to find some easy stuff in woods. you can always switch to you bow if you get in trouble. at archery 7 your bow is more deadly. maybe fight a few zombies to work on melee and dodge.

Very low risk start. about 4-5 days and you are pretty good. use your creation points on traits or stats. Special Notes also

  1. you absolutely have to raise dex and perception to be any good with archery. you now get huge penalties for range
  2. str is needed to get the bvest bow that you can make at archery 9. you can’t use it without a 10 str. however, you can wait on this and try to get with mutations. perception 12 and ex 14 are the most important stats

yeah, never waste points on skills as they are best spent on stats and traits.
It is VERY EASY to train your skills with books or just using the skills itself.

Turns out this needs to be modified lol. Should I drop it down to 0 skills and write out a step by step that’ll get someone up to the necessary skill levels and then do the crafting? It’ll take longer. I’d kinda intended the guide to be a method of clearing a suburb on day one.

So, rewrite to reduce skill requirements to 0?

Some people take skills, some don’t. I personally do. It’s not a set-in-stone thing that you cant or shouldn’t take skills.

its just that stats and traits are WAY more valuable than skill points. Since you cant train Stats or traits (only mutations can raise these up to a certain amount) it is best taken at character creation.
All you need to train archery is heavy sticks to make arrow shafts, so just break windows or collect sticks near trees. In just 10 minutes you can have level 3 archery and a few levels in survival. Higher stats and better traits at the cost of the first few minutes of your new game? yes please!!!

Edit: Arrow crafting has changed in the experimental builds tho… it doesnt raise your skill anymore but it doesnt change anything. just make a self bow, craft some arrow shafts or arrows and just fire them at a single zombie that you keep kiting (shoot, move a few tiles away from zombie, shoot and repeat) Very easy to get started this way.

or just shoot thin air because you get the points for just firing the arrows not for hitting something with them.

As the matter of fact, I did just spawn just against a suburb in my latest conquest. So my insight can be inspiring of sorts, eventually, when you realize I’ve cleared my street and two adjacent ones all during the course of the afternoon, found a cracked military rucksack, some ammo, tons of clothing materials, and even acquired a perfectly fine solar-powered car (snatched it right in front of a Shocker Z’s nose) and a 3-week supply of food, water, and a random CBM. Things I didn’t find 'till the next morning were the tools; only a nailgun - and bandages/FA kits, which I couldn’t craft right away.
Just to be clear, it’s possible to clear a mid-scale settlement within the 24 hour notice; I just found a car so my character succumbed to comfort. Anyway, more than often I play either the default (melee, firearms, mechanics) setup or choose random for my skirmishes. If I find a combat knife, some AP bullets and a burster with it, and have some luck with the welder thing - they’re toast, all of 'em.

My only advice for the first-contact kind of zombie clashes would be not to rely on anything but leather armor or your character gets bitten, slowed and pushed away from the majority of the horde. So really, Tailoring buff at the beginning is a fair investment if you want to come out swinging right away.

Wait, there’s leather armor? I should really start playing again.

Monday to Friday, leather vests, jackets, cloaks. On the weekends I wear suits because I’m at work, crafting stuff @ home.
To keep off trolling the guys subject, reinforced leather items will let you keep your arse if you get yourself in a mess of a trouble right off the start. Also, keep you from being addicted to Oxycodone.

Well I thought you meant actual leather armor armor. Oh well, time to go back to my archer-in-a-cloak build.

[quote=“vultures, post:10, topic:2767”]As the matter of fact, I did just spawn just against a suburb in my latest conquest. So my insight can be inspiring of sorts, eventually, when you realize I’ve cleared my street and two adjacent ones all during the course of the afternoon, found a cracked military rucksack, some ammo, tons of clothing materials, and even acquired a perfectly fine solar-powered car (snatched it right in front of a Shocker Z’s nose) and a 3-week supply of food, water, and a random CBM. Things I didn’t find 'till the next morning were the tools; only a nailgun - and bandages/FA kits, which I couldn’t craft right away.
Just to be clear, it’s possible to clear a mid-scale settlement within the 24 hour notice; I just found a car so my character succumbed to comfort. Anyway, more than often I play either the default (melee, firearms, mechanics) setup or choose random for my skirmishes. If I find a combat knife, some AP bullets and a burster with it, and have some luck with the welder thing - they’re toast, all of 'em.

My only advice for the first-contact kind of zombie clashes would be not to rely on anything but leather armor or your character gets bitten, slowed and pushed away from the majority of the horde. So really, Tailoring buff at the beginning is a fair investment if you want to come out swinging right away.[/quote]

I agree with the tailoring thing. It is a very nice skill to train up early to reinforce clothing and repair them. Also its very easy to train with cut sheets to rags and craft socks, glove liners etc…
Getting a sewing kit is one of my first priorities when i start along with a pair of scissors. If you dont have a car early on you could always just craft a cloak or blanket to keep you warm at night. Then you can craft a waterskin container, very useful as its light and can carry 6 portions of water so you dont have to carry endless numbers of water bottles (frees some volume and weight).
Another priority is to get 40 stones to build a fireplace so you can cook meat without suffocating from the smoke of fires.

Well, with a price of 2+2 encumbering your torso (no volume, all clothing) you can punch some code for a sturdy, plated vest. But can you find those virtually unexisting super-light alloys, or would it be just a combine, a kevlar-leat_cloak in-between?
Better stick to the CCC routine, or the one you wrote. Or the Codeine-Crowbar-CombatKnife keeps your face happier looking from the screen footer and onto the Legolas-enforcer. :stuck_out_tongue: