Now here’s my technique. You may find it strange or whatever, but I assure you it does in fact work. I call it the THROWING HAMMER starting technique, and I use it for my strength/dex build characters. Day one survival is indeed quite simple on my half. You just need to prepare for town raids - and with this technique you can effectively dispatch of zombies if you have enough logic.
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Step 1) Character Build:
My character build usually go with a statbuild of one of the two. If I’m using negative traits to boost my starting points, I use the lefthand stat build. If not, I use the righthand stat build:
STR: 12 STR: 9
DEX: 10 DEX: 8
INT: 11 INT: 9
PER: 10 PER: 10
I also commonly take the + traits of [color=limegreen]Robust Genetics[/color], [color=limegreen]Night Vision[/color] and [color=limegreen]Parkour Expert[/color].
If I’m using - traits, I use [color=red]Glass Jaw[/color], [color=red]Truth Teller[/color],[color=red] Trigger Happy[/color] and [color=red]Bad Back[/color].
Step 2) Gather Materials:
Okay, so our boy or girl or whatever is in the shelter. The first thing I’m going to do is tear down the windows and dissamble long string into small string. Pick up a heavy stick, and use said heavy stick to smash lockers + benches into materials. Benches are broken into two by fours, nails and splintered wood, and lockers are broken into pieces of scrap metal, chunks of steel and sometimes a pipe. Also it’s essential to go outside and gather as many rocks as possible. If you’re wondering about storage, I usually start as the backpacker so I’m fine.
Step 3) Creating Starting Equipment:
So with the starting materials in the shelter, you should have an abundance of two by fours, nails, and scrap metal. You should also have collected alot of rocks, and picked up all the dissembled small string from the windows. Now the next thing to do is make as many stone hammers as possible. Additionally, make spikes from the destroyed scrap from the lockers and make as many makeshift knives. Whilst creating this stuff, you should be able to get your survival and maybe fabrication skill up to level one (the lv1 survival is important later), and if you smash all the stuff in the bunker you should get your melee skill up to level one too. The final thing to make by smashing the door is the nail board, and wield it.
Step 4) ThrowGrind:
Increasing your throwing skill is probably the easiest thing to do in the game. Reassign your stone hammers (you should have about 8-10) to the ‘t’ key, so you can keep pressing buttons in the rhythm of ‘t’ ‘t’ ‘->’ ‘ENTER’ and keep repeating that pattern until you get your throwing skill to about level one. The beauty of increasing throwing is that you don’t even need to hit an enemy to increase it, although it takes patience. So I try to ThrowGrind to at least level three.
Step 5) Test:
I usually go out and find a spare zombie walking about to test out the throwing hammers and throwing makeshift knives. With throwing hammers at a close-ish range of about 3 or 5 tiles, your throwing hammers should deal a nice 10 damage on average to your average zombie. Also, you should have made as many makeshift knives as possible. Throwing makeshift knives usually doesn’t do that much damage, but sometimes you can cut your enemies for around 20 damage, which makes them a good finisher. Makeshift knives will get better as you level up your throwing skill. So with your awesome throwing weapons, you can effectively weaken enemies and then finish them off.
Step 6) Lootin’ Time:
With the powerful makeshift throwing weapons at hand, and hopefully a throwing skill of around 3 now (it should still be late morning at this point), lead some zombies away from cities and kill them with said throwing weapons. Be sure to always pick up the throwing hammers up again (and makeshift knives if you could afford those) once you’re finished killing a zombie. Once a zombie is dead, collect any clothes it drops and cut it up into rags/leather patches for later use.
Step 7) Water:
For water, the usual method is to forage inside the underbrush until a container is found (such as a gallon jug, preferably, but beggars can’t be choosers.) and additionally a tin can/aluminium can. Sometimes a zombie will drop a can of drink or you might find a can of beans in the shelter, but we’re going to assume I didn’t get one in this way. Just keep foraging those underbrushes until a container is found (anything will do for now). Once underbrushes have been foraged until you have a liquid-storable container and a tin/aluminium can, then it’s safe to go to the river, set fire to a nearby brush (considering you’re the survivor with the matchbook or you have one otherwise.) And purify the water in that method. Making sure you’re near both the water source and the fire otherwise the ‘clean water’ recipe won’t work. Drink until I’m slaked, and store some water for later.
[glow=red,2,300]Alternate Step 7)[/glow] Forage until I’ve found a gallon jug or three plastic bottles. Using the 1 fabrication skill I should have got at Step 3, I make a makeshift funnel and keep foraging again until I find another container. If I have for example, a makeshift funnel and a gallon jug at hand, what I basically am carrying is a portable infinite water source. I can use this where I want later.
[glow=red,2,300]Alternate Alternate Step 7)[/glow] If I’ve had a really bad day and can’t make the makeshift funnel, I grind the skills for level 2 tailoring using the sheets in the starting shelter, and create the leather funnel I’ve hopefully been able to make due to the leather patches I may have acquired at Step 6. Then I can find a container by foraging and collect infinite water in the same way for later drinking.
(The above methods for Step 7 are considering I haven’t been into the towns just yet.)
Step 8) Meat:
This step is pretty simple to do. Be it an annoying dog following you like a massive derp or a wolf or two, resourceful fighting should be able to overcome wild animals with ease. Even a moose can be defeated by a makeshift knife if you attack hard and fast, and you have decent stats. The small moves per attack of the makeshift knife make it effective for fighting toughies like the moose - and remember the moose stops attacking you after you badly injure it. Finding wild animals isn’t hard - kill as many as I can be bothered to until I have around 5 chunks of meat, and then cook said chunks of meat. Easy.
(This is going by the same principal if I don’t find any food by scavenging.)
Step 9) Do you even Sew Bro:
Grind up my tailoring skills like no other after Step 7) and Step 8) are complete for sure. With all the sheets you’re able to tear down in the starting shelter, I’m able to cut them up into around 300 rags for grinding tailoring. This goes without saying that it’s more than enough I’m going to need. For something to sew with, you can make a wooden needle after you’ve gotten fabrication level 1 (which is super easy because you can just get to level 1 by making fishing hooks, 1 nail per hook and it takes no time, essentially.) Use some thread from dissembling some small string (or a rag if I’m desperate) for sewing, and then I’m good to go. Usually I start off with grinding bandanas to get to tailoring level 1, and by that point it’s safe to reinforce all the bandanas. If you make enough bandanas to grind with, you can usually get to level 3 tailoring if you have patience. Level three in tailoring is, if you like, the ‘sweet spot’ for starting characters.
Step 10) Starting Clothes Setup:
Now that I’ve reached level 3 in tailoring, I make sure I have the following created and equipped from the starting rags:
-Undershirt
-Sleeveless Trenchcoat
-Hoodie
-Backpack
-Cargo Shorts
-Cargo Shorts
-Boxer Shorts
-Light Gloves
-Leather gloves (If I’ve found leather)
-2x Handwraps, 1x Extra Light Gloves (Only for keeping hands warm whilst sleeping, otherwise I store these and don’t wear them whilst doing other things.)
-Balaclava
-Knit Scarf
-Cotton Hat
-Stockings
-Socks
-Sneakers (I should usually have these still on. I can make foot rags in an emergency or loot a dead zombie’s shoes.)
-Boots (If I can get my hands on the leather for these, I make boots when possible.)
Everything I’ve made will fit me, and with this clothing build I can effectively have tons of storage, suitable warmth and good protection all in the first day. I should have 0 encumberance everywhere apart from my torso; the backpack will give me 1 encumberance but that usually isn’t anything to worry about.
I also remember to reinforce EVERYTHING. This is absolutely ESSENTIAL and it will save time and increase your armour by a drastic amount in total.
Reinforcing your clothes is absolutely amazing and should never be underestimated for its power.
Step 11) Sleepy time:
It should be night time now, and my character is tired after a long day of doing generally boring shit (apart from throwing hammers at zombies until they are crushed into nothingness, that’s great fun). I make sure to leave a bench/counter in the starting shelter for my survivor to sleep on so it isn’t uncomfortable, and if there any rags left then I can make blankets to wear for the night until my character doesn’t bitch about being cold. With the effective warmth from my clothing build, it should be enough to get the character a good night’s sleep. Zzzz…
If I can’t get to sleep or I’ve still got some time left before my character gets tired, then I can get to work grinding skills at night time by crafting by the computer monitor (which is on) in the starting shelter. Standing next to this allows you to craft and stuff because the computer monitor that’s switched on counts as a bright source of light. So you can see to sew, read or whatever I can do to improve my skills. This is the apocalypse. No time for procrastination.
And that, is how I survive my first day.