^^ those are mine. Ive got the idea that I can work around the code to make a functioning tutorial that isnt balls-deep in filth.
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Here be a patch
And here be a git representation of this patch
In it, a flying rifle will now rarely spawn and wreck everything. A robotic cop will taze you and spew forth police brutality. A security cyborg with a gunarm will murder you if you stand out in the open for him to.
in it, police stations can spawn robot and cyborg forces. Im working on trying to get roadblocks rehardcoded to spawn from a monsterlist instead of hardcoded mosnters, thus allowing me to sprinkle in more fun.
They are rare spawns, but I mean I walked into one police station and a tribot tried to rip my arms off. Soo… rare yes. But rare means inevitable in a game of chance.
Other things include, well, some monster spawn rebalancing. Added the riot shield to other spawn lists so you can find one should you look hard enough. like in prisons. prisons have a lot of fun guns.
Heres out new friend in action. He has a mean melee attack as well as a rifle. I considered using an smg instead, and still might. we’ll see.
Its not so fun when monsters can use the same caliber attacks as the players, enh? :}