PK's Rebalancing Mod

hey quick question are you planning on making some bosses cause it would be cool to have a few of them runing around. also any plans to expand factions like the netherworld inhabitants or possibly the robots

Bosses for whom?

the game’s equivalent of ‘bosses’ is ‘queen’ monsters.

I have added a few. I have the queen ants, the queen bees, the archdemon and (unimplemented) archvile, in addition to minor alterations of the fungal and triffid bosses.

Zombies dont have a boss, unless you count the boss of the blobs, which I havent touched.

patch

Exactly 1 change: the addition of ‘scrap chimes’.

what are scrap chimes?

well…

  • You know how Ive been complaining about how inaccessible a running car can be? Well, if you dont, then theyre hard to come by in the latest expies.
  • It requires a level 1 mechanical skill to even change battery.

Scrap chimes are a level 0 mechanical item that requires 2 fabrication to autolearn. This means that at 2 fabrication, you autolearn the recipe to make this craft that levels up mechanics to a max of level 1.

So, with either 2fab or 0fab and the mag ‘crafty crafters quarterly’, you can make the scrap chimes with:

  • 6 scrap metal
  • 6 more scrap metal (or 2 chunks of metal)
  • 1 long string or 6 short strings
  • 12 minutes

This will produce mechanical skillpoints and a scrap chime.

Throwing (or activating) the scrap chimes will cause it to rattle and clang around for a short time, with a volume loud enough to attract local zombies to that area.
This will allow you to bait zombies if you know they are there. Which can come in handy if you are sneaking through town.

and it grants mechanical experience so that the books and/or a soldering iron are no longer a req.

Beautiful! Can you turn them into noise-making traps too? It sounds very much like a simple noise-making trap.

Incidentally, I think I’m going to start a diary of my latest adventure in your world. Hope you enjoy!

Thatsa pretty good idea. Ill have to look into how traps work; I seem to recall that they only used use-actions, but Id like that.

Bubble wrap can be used to make a noise trap already.

yeah, but Its kinda hard to find/make bubblewrap. Being able to throw together some simple cans or bits of metal for a noise trap would actually be super useful. Also metal bits would probably make more noise and be more likely to wake a heavy sleeper.

Noise traps made of cans were used in Bosnia.

Noise traps made of bubblewrap have never existed.

Literally you could put some pebbles or marbles in a tin can and leave in on the floor as a noise trap. I strongly dislike that the Booby Trap with a grenade needs super glue, so if you do make a stringed tin can noise trap please don’t make it use superglue.

Sorry, I meant it as “bubble wrap does it already, so it should be possible”.

Can i use tiles made by Zombies-R-Us for our tileset project?

please. I would imagine he is okay with it too, but ask him.

If Zombies-R-Us distributed it with a CC-BY-SA notice, You’ll need to give credit. If not, ask a lawyer.

Hey Pisskop! So, I started a new char/new world, PK mod lastest version.

I’d like to say that… I was killed by a blue jay. Yes. It took a while. Couldn’t land a single hit on the little moth#$%@.

Started as a Survivalist. Melee Skill 0. Tried to hit with a Cudgel. Also tried to throw rock, and throwing sticks.

So yeah. Mocking Jay. xD

shout. Getting close to them upsets their feels, yelling at them upsets their feels in the other direction.

I have to say you asked for it. Because of the heavy resistance Im getting in my quest to make it impossible for 2 bears and a moose to spawn wiithin a 72x72 area Ill add in a clause to make it afraid of attacking.

Oh I didn’t know about that! But I can say for sure I shouted in my head, though I guess that doesn’t count… xD tnx!

slings/slingshots.

Those will kill anything you cant hit in melee. Ranged combat is not subject to melee limitations. A dodge 6 critters wont be dodging a rock to the head.

I recommend these for when you dont have a pistol.

^^ here we go.

So, the most important update here is that zombie masters and necroes dont technically evolve into lords.
They instead evolve into a stronger version of themselves. They are still stronk for early game and maybe midgame depending on your build. If you can kill their early form they dont leave a body to rez . . . . . . . .

pedit

i also nerf nonzombie infection bites. rats, crocs, and the like give more germs.

ants, brutes, bears give less

That version throws up an error for clean water recipe, a { instead of a [ or something. It only popped up once, now it just won’t let that character load and boots me back to the main menu. Think I also saw something about plant sacs or something, if that helps.

Theres a github issue rn, and idk if that is part of the issue.

Recent builds have been borked, but I dont know if thats because of the new versions.

Id try a slightly older one. Im using 18688 if that helps. from 4 or 5 days ago?