Okay Gibs and Giblets.
So, ‘new version’.
Ive firstly reconsidered my choice to put 250 spider traps in every region. now the new number is 30 required trapdoor lairs. And no more ‘loner’ lairs, which were tougher spawns. Its all rolled into one.
Next, I made sure that every location that is allowed to spawn can spawn, at least only when the game decides to. And I have seen everything, though some are inexplicably rare. For instance the cemeteries. No reason they cant, but the game seems to prefer to put other things in instead. Anything not spawning is because the game doesnt want it to more than because I didnt let it. But, still, megastores are still relatively rare.
Even in the core game some locations just arent that common despite being allowed to spawn.
Next, Ive added in an Orchard. It spawns away from cities, and has a lot of apple trees. and friends. What kind is up to you to find out.
Next. Ive added in that new farm, which is similar to the old one. Inside are goodies and animals. The old one is now spawning without a road, so it can be in the wilderness.
Next. Ive taken out some animals. Namely the kwama ant and the baby acid ant. I doubt anyone ever got close enough to the baby ant to see it do its thing, but its gone. Its now in my ‘phaseout’ file, so it is still safe to use old saves.
Next. Ive added in new bees. They are themed, and the stronger ones can shock you. As in, their coats conduct electricity as a countermeasure. Its straight out of scifi but not so very off the wall. The beehive also have a new insidey bit.
Next. Well, that might be all the major bits. Ill have to patch it up as some things Im trying to merge get merged, and Ill probably be able to improve itemlists in the new areas as I/we experience them.
Here we go
It should be compatible with old saves, but Id just as soon you try to play a new game in this.