Pits as cold(er) storage and Pit Charcoal

A rather ancient technique of preserving food relied on simply burying it underground. A reasonably deep hole is considerably cooler and would lend to preserving food for a bit longer during the hotter months. Essentially the ability to bury items underground in either shallow or deep pits (lending itself to buried supply caches or player-made legacy treasure hunts :D). Also, this would lend to the process of pit burning charcoal as a primitive means of mass producing charcoal. Not as efficient or sophisticated as kiln-burning, lighting a pile of wood in a pit and then burying it will start a process of making it slow-burn into charcoal. If the player prematurely digs up the charcoal before it’s complete, an accident may occur while the charcoal starts and continues to burn. Putting more wood into a pit will make the burning process take longer.

Should have a chance of digging up your moose and instead discovering some underground beastie chomping away at your dinner.

[quote=“Muaddib, post:2, topic:8393”]Should have a chance of digging up your moose and instead discovering some underground beastie chomping away at your dinner.[/quote]Even more meat? Better than expected

These would also be nice:

I suppose we’ll need pottery before them though.

I’m hoping pottery and digging up clay will become a thing in CDDA eventually, then interesting items such as this could be made, giving pottery a reason to be invested into.

Edit: Hey! I just realised pottery’s already in the latest experimental! I guess the devs are way ahead of me, heh heh!