Need to adjust this back down, these should simply not be that dangerous.
Does heavy survivor suit have 100% coverage? If it does this seems problematic.
This definitely needs adjusting, light power armor should be totally immune to these fragments (though the blast is another story).
In short, I’ll adjust the damage vs number of fragments numbers some more, more fragments but less damage from each, that will nerf fragments relative to armor.
We have the same problem within firearms, the variation in range is much higher than the amount of range we have available. Short term, this is irreconcileable. Please understand, within our constraints, we have NO way to make things totally consistent, all we can do is pick which things are or are not consistent.
The reason grenades and other explosives have such long ranges is that their effectiveness is based on their range. With guns it’s a matter of comparative reach, but with explosives, longer range means killing more things. A single grenade thrown into a tight group of zombies can kill as many as 100 of them, nerfing their range to match gun engagement ranges means grenades aren’t as good at what they do as they are supposed to be. This is a much bigger problem than the ranges not matching.
This isnt something dda is built to handle, full stop. Dda is mostly built around engagements with masses of attackers you greatly outrange.
That does not sound right, after some looking around, it looks like world class 20m sprint times are around 3 seconds:
That might sound like it supports your point, except for a few issues.
- These sprint times are based on being ready and waiting to start sprinting, which minimizes reaction times.
- Times based on 100% unencumbered athletes, with ideal running shoes on an ideal running surface. Almost no dda survivors are fully unencumbered.
- Times based on athletes who are specifically training for this event under controlled circumstances. Dda survivors aren’t doing specialized training for 20m sprints.
Basically, you dont run from grenades, it doesnt work. Your only valid options are getting behind nearby shelter or throwing the grenade, both of which are feasible in the game.
This is mostly irrelevant.
Once fragments are nerfed vs armor, using grenades against turrets is going to be terribly ineffective (actually I’ll add that to my testing).
Grenades are super valuable, using them on turrets is going to be a poor use of them.
You can’t massacre them unless you have a large stockpile of grenades, at which point yea, you have a lot of resources, so you can kill stuff.
That’s not how it works, monsters do block significant amounts of fragments, 4 regular-sized zombies in a row will block enough fragments to save a 5th, larger monsters like brutes and hulks block a much larger proportion of fragments.
There’s no scenario where this is going to happen in the game, zombies don’t know to do it, and NPCs are unlikely to be coded to do this.