Yes, I get this idea adds another system that would require coding. But I had the thought and figured I’d suggest it and see if there is any interest in it. I also will want to discuss various levels of complication of this.
So right now as long as you have your mini-map it doesn’t matter if you can’t see an inch in front of your face. You can always navigate where you need to and never get lost. Part of the danger of being in forest or unfamiliar terrain is losing your way. In the middle of dark night in a town, even one you know like the back of your hand, it’s possible to lose track of your position. My suggestion is to change this. Trying to keep this as simple as possible while adding depth. There would be three things of importance.
Your current vision of the terrain.
Knowing your location.
Knowing the terrain.
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Terrain Vision
I feel your vision of the terrain should be more restricted at times like night or in the forest. If your character is unable to see into the surrounding squares then you should not show them on the mini-map. This could be based on whether you can see any of the squares of the mini-map tile at all or a certain percentage of them. Your vision of the terrain could help you very much so Know Your Location. -
Know Your Location
Knowing your location can be based on a number of things. Your Knowledge of the Terrain helps. Your Vision of the Terrain helps. A GPS or smart phone with a GPS app could help as long as the GPS system is up. My most complex idea would have a cartography and navigation skill added to the game while my simplest would be to simply restrict terrain vision in poor vision situations (aka at night and in forests). These would add a little depth to navigation in those circumstances while not affecting things too much. The main part of this would be to give the mini-map two views. Terrain View and Map view. Map view would show you everything you’ve explored but without your current position, while your terrain view would show you only what you can see. When you have a full up GPS system running with maps you would simply combine the two back to the current system. -
Knowing the Terrain
Know the terrain falls more under the department of the more complex parts of this suggestion. It has too many tie ins to other sections so I’m simply going to move onto a list of ideas that is exactly that. A list of ideas and not supposed all be implemented together or something.
Skill: Navigation
Skill: Cartography (or combination of the two)
Creating maps with paper and writing utensils (or bark and a knife) or even digitally.
Every time that you move and see new terrain have your character stop and take time to add to your map. (toggle this off for combat and or faster movement)
Memorized terrain could be a thing where you are so familiar with this terrain that you no longer need a map of the area. This could be an in game thing or simply let the player simulate it by memorizing areas manually.
Finding maps that you can use.
Inaccurate map information. From a distance you see a forest tile. Update close you see a bunker.
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yawns falling asleep. Will add more later.