Bullshit :P.
Once you get a working version, I will make a tileset in a few days.[/quote]
It’s not bullshit. Well, not for OUR implementations so far, anyway.
Every tileset implementation attempted so far has had wide and far reaching consequences. It either means a lot of work for the tileset support team from a technical perspective, a constant need to account for tiles whenever switching anything view related. It’s work that would undoubtedly be appreciated, but that doesn’t stop it from dragging resources that could be going to other stuff to maintain the tileset support.
I guess I should have clarified it’s not the tilesets THEMSELVES that slow development - it’s needing the game to continue supporting them, heh.
It shouldn’t though, at least not this seriously. It honestly and really shouldn’t. But with the codebase we have… Anyway, I’m going to give it a go, as I said, once items are completed, if Tase hasn’t returned (Damn you, Taaaaaase!) and no one else starts working on it.
I expect frustration and failure though.
Sorry to drag you back before it was ready, btw. It really did look like it was coming together, but then we went and did that big UI overhaul and I think that broke things… 