I’ve made it not so far seriously into the DDA world but the new release looks nice!
Is the NPC stuff now so mature, yet - that it makes sense to turn the NPC option(s) on ? Don’t care about bugs if it is not completely broken and makes fun.
Thx
I’ve made it not so far seriously into the DDA world but the new release looks nice!
Is the NPC stuff now so mature, yet - that it makes sense to turn the NPC option(s) on ? Don’t care about bugs if it is not completely broken and makes fun.
Thx
Yep! It’s good to see the NPC’s don’t try to chow down on lighters anymore.
I’m reasonably sure they are still sort of wonky in behavior.
fixed.
Static NPC’s is getting pretty close, but yeah, they’ve still got a ways to go before they become the default option.
ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?
ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?[/quote]Static NPCs are created when the game starts(or when their section of the map is generated) and they don’t move around unless they spot an enemy or something else causes them to move.
Dynamic NPCs spawn randomly and wander around the world map.
ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?[/quote]
Static npc’s stay still. Dynamic npc’s end your game early.
ok :)…what is the difference between static and dynamic NPCs concerning their behavior ? Is the code line different ?[/quote]
Static npc’s stay still. Dynamic npc’s end your game early.[/quote]
Dynamic NPC: I’m going to fire this double barrel shotgun into a zed on the out skirts of town during broad daylight. Nothing can go wrong. Nothing.
I haven’t seen anything too weird with dynamic npcs. They can be more deadly than zeds which is why I keep them on.
[quote=“KroganElite, post:10, topic:8124”]I haven’t seen anything too weird with dynamic npcs. They can be more deadly than zeds which is why I keep them on.[/quote]Yeah just like in Day Z, it’s not the zombies that are the threat, it’s the players. In this case, computer controlled players.
Npcs with pistols and such are less scary if you happen to find a car in a parking lot or something to pancake them into a wall with early.
with the current stable i notice that dynamic npcs will spawn underground while i am underground and in most cases in parts of the underground designated as solid rock does there happen to be openings in those spots for them to spawn into?
I can’t be the only one who [ x ]'s over NPCs and if they have a melee weapon deliberately antagonising them for the morale-free kill and free loots?
But yeah they don’t crash the game any more which is nice, although they do occasionally turn on debug mode. I flip flop between having them on and not because there’s always that one asshole that shoots you in the fucking face. Oh wait, that’s me…
npc are great to guard your ground (why waste 9mm for these turrets anyway?) they die quickly but fighting is more intereisng if npc empty double barrer at 1 zombie while horde is nearby
Just dont have any npcs with flamethrowers guard your base while your asleep unless you enjoy waking up on fire
[quote=“Catfoodbob, post:16, topic:8124”]Just dont have any npcs with flamethrowers guard your base while your asleep unless you enjoy waking up on fire[/quote] i see no problem here activate right bionic and you are fireprof so after while temperature will wake you up only roof is probem
There’s still the fact they just reduced your shelter and anything in it to ashes over anything that’s moves within a 30 km radius.
There’s still the fact they just reduced your shelter and anything in it to ashes over anything that’s moves within a 30 km radius.[/quote]
well just store stuff in basement i had something like that after npc used lamethower in fungal infested forest while my character died i still had stuff in sewage plant basement