No, that’s why there is static spawn. Either all the enemies in game start with you after the grace period in the morning the first day, or they spawn depending on day progress and the noise you make.
I’d certainly be interested in an option that destroys something like a Zombie Spawner or there is a hidden condition you need to meet (say kill X amount of Zed, depending on the amount of residences in the town) that makes sure no special zombies spawn there any more and only one or two Zombies appear, like they are wandering aimlessly into town.
But so far, either they all spawn right away or continue to spawn until you get eaten by them.
At least that’s how I understand it.