Wow, guys, thanks for your support, it’s really important for me!
Weyrling, I’m thinking about that, because actually I love vertical blueprints too, but I just don’t like a current display. Again, I’m doing an optional stuff with this horizontal blueprint, so maybe it’s possible to add third state for the option: “tracking”, and display the vehicle as it’s actually directed in the game.
Also, I have some request to all of you. All time I’ve played in Cata I think about these “K dynamics” & “K mass”. Names of these properties don’t make any sense for me, but these comments help me:
[code]// Combined coefficient of aerodynamic and wheel friction resistance of vehicle, 0-1.0.
// 1.0 means it’s ideal form and have no resistance at all. 0 – it won’t move
float k_dynamics ();
// Coefficient of mass, 0-1.0.
// 1.0 means mass won’t slow vehicle at all, 0 - it won’t move
float k_mass ();[/code]
So my questions are:
- Is it only my trouble with understanding of these numbers?
- If not, can anyone, probably Rivet (as well-known grammar-nazi in good meaning of these words), or someone else, suggest some really good (and still short enough) names for these vars?