one again this is probably just another suggestion that would require a massive code overhaul and thus will be ignored but what the heck, it’s the suggestions subforum =D
so: nerfing of handmade items (based on char’s fabrication skill etc.) compared to industrially produced ones.
rationale: while some relatively simple items can be produced even in a shack in a good enough quality that their main characteristics don’t suffer (fur follmats? blankets? bandages? etc.) — others just won’t have the specs on par with industrial quality ones (batteries? microelectronics? vehicle components? etc.) no matter how hard one tries.