Some random things I’ve been thinking about:
-CBM that functions as UPS. Hard to find, harder to install.
-Ammunition found in random amounts instead of 20/50/100/etc. This might not be feasible to code, idk.
-Guns should be found in a randomized condition, especially if found on a zombie. Repair kits need some love!
-While I’m on the subject of guns, simple cleaning kits (oil/solvent/rags) that don’t use batteries would be neat, provided some guns needed to be cleaned periodically.
-CBMs could have a small risk of being damaged, destroyed, or rendered nonfunctional, requiring extensive knowledge in first aid/mechanics/electronics and supplies or a specialized CBM repair kit to fix.
-Active laser turrets, rifle-caliber turrets, plasma turrets, directed-EMP turrets, night-vision turrets! EVERYBODY GETS A TURRET!
-As mentioned in a post above, the M2 Browning .50 BMG needs a buff. It is extremely heavy and fired from a fixed position, so I don’t think it should have much inaccuracy or spread. The thing is rare enough and difficult enough to transport/feed that it should be a horde-killer if you actually manage to set it up.
-Power Armor Zombies
Some noobish questions for Kevin:
[size=12pt][/size]-What happened to items rusting? I’ve had it happen a few times, but not recently. Was it problematic? Finding a soldier’s corpse in a swamp clutching an empty, rusted 1911 would be awesome, imo.
-What about items having .5 increments of volume? 1.5, 3.5, etc. I have a feeling this would be game-breakingly-difficult to code.