Well I like to keep my 360 degree vision when in a car, and surrounding myself with 7 windshields just looks weird.
Here’s how I changed my vehicle design lately:
Before
"""
"#"
"+"
===
After
^^^
"""
|#|
===
The ^'s are just armored heavy duty frames. The |'s are quarterpanels. The new design is not completely enclosed but it still provides roof. And what I was saying is that quarterpanels are still the first thing to break.
Speed up forest animals and make hard to hunt on them.
Fruitage only in autumn. (it may be not simply)
Checks saving nutritional value in cooking recipes. 2 eggs having 36 nutrition point can’t give more point after cooking, for example.
Less eggs and plants in forests. Player must suffer and eat his shoes if they don’t want walk for search food.
No blacksmith mod
More simple drying (like UrW, i.e. place on dark, dry and warm place and take after few days)
Making leather from fur.[/quote]
Regarding all the items in this lost that would make it difficult to hunt food: maybe incorporate this as a mod or setting? Not everyone wants to have really push to find food. I personally find the amount of forest animals fairly balanced currently, And I’m not sure I would want that changed just to satisfy some players desire for more difficulty.
Use a wrench on them or destroy them and they spew water.[/quote]
one question: Fire hydrants require pressure to spew water. that pressure comes often from pumping stations. if there is no power, how would that work?
That would be a relatively simple mod, I think, weather is controlled from about 3 files and you could make season permanent by changing the seasonal weather patterns. I haven’t looked at temperature yet, but I know the weather types and rates are relatively easy to modify, 4 arrays, I think.
Sawn-off Mossbergs and Remingtons magically turning into a double-barrel gun. Strange how this hasn’t been addressed yet.
Doesn’t make sense no matter how you look at it.
Sorry, no time to check if it was mentioned already.
Some advanced stationary machines which help to install bionics (lower the chance of failure). They would be powered with some expensive fuel (hydrogen or sth) and placed in military/science facilities or locked up in hospitals (e.g. basements filled with zombies). The improvement for installations should be something like 10-20% so it’s not that OP.
[quote=“Rusty, post:338, topic:5570”]Sorry, no time to check if it was mentioned already.
Some advanced stationary machines which help to install bionics (lower the chance of failure). They would be powered with some expensive fuel (hydrogen or sth) and placed in military/science facilities or locked up in hospitals (e.g. basements filled with zombies). The improvement for installations should be something like 10-20% so it’s not that OP.[/quote]
It’s been suggested and discussed repeatedly. Not simple. Don’t be sorry, take the time.
More umbrella types so that albinos aren’t limited by the selection. Like metal umbrellas, crowbar umbrellas, assassin umbrellas with a hidden retractable spear, and gunbrellas. Most of which should not intimidate NPCs.