A few suggestions:
- A toggleable in-game clock for keeping track of real-world time.
eh, doesn't seem particularly useful or needed, but doesn't seem like a hard thing to add either.
- If you choose a season with more than 99 days, there's not enough spaces to accomodate it onscreen after day 99. Add an extra space.
huh. not gotten that far. Interesting.
- Disassembly should have a '5' interrupt like crafting and reading; I've occasionally 'b'utchered one too many zed corpses in a stack and ended up spending hours disassembling a riot control bot or a tank drone or something.
and a saved progress in assembly/disassembly. Always annoying when your 5 hours into a 6 hour project and then have to start all over because a zombie walked up.
- A toggle for "don't warn me about noises, distant monsters, monsters trapped behind glass, etc. while I'm trying to do something unless something is ACTUALLY chewing on me."
+1
Maybe make an option for threat level warnings:
Lvl 1 anything even remotely dangerous soon as its in sight.
Lvl 2 moose and other "neutrals" once, once upon tracking, and once upon hazardous status change and once when getting close. No repeats for going behind trees/out of sight.
Lvl 3 Only alert to damage, fast dangers, proximity dangers, and broken objects/obstacles, visible "this" vehichle damage/destruction
Lvl 4 only alert on damage, nearby obstacle destruction and visible "this" vehichle destruction
Lvl 5 only alert on damage, and destruction of object __ spaces away
Lvl 6 only alert on __% damage, or damage ≥ __
Lvl 7 Off
Or maybe just modulate it.
alert on damage type: any, battle damage, no
alert on low HP: __% any limb
alert on damage taken: ≥ ___
alert on new enemy spotted: any, any new, any faster than “me”, off
alert on proximity range: ___
^ alert on proximity type: all, faster than “me”, off
alert on destruction: any damage, any damage within ____, only destruction, only destruction within ___, only (visible) damage of “this” vehichle, only (visible) destruction of “this” vehichle, off
use alert set for: default, vehichle only, walking only, crafting/disassembly/construction only, etc…
make another alert set: y/n?
^if this^ then, needs its own spot in “?” menu.
- Multiple sizes of backpack. Doesn't have to be fancy: school bag, day pack, backpack, large backpack, wire-frame hiking pack.
.....? This is already a thing.... rucksack, backpack, hiking bag etc... do you want them all to say backpack on them??? Or am I misunderstanding?
- Option to eliminate cash cards.
sounds like a mod. Would mean no way to use money on gas stations, or vending machines though...
- "N" for (N)oise to yell, bang pots and pans together, etc.
+1 something like that would be nice
- Allow disassembly of doors, windows, and walls with the proper equipment, so that buildings can be modified without causing them to collapse every time you want to create a window or remove a doorway.
+1
- Slow down fungal flowers. As it stands, they expand so quickly that the only way to stop them once they're in the trees is to start a forest fire, which would be fine if forest fires didn't cause [i]massive[/i] lag and no way to wait them out except by being near them and actually watching them burn.
meh. don't live there. Or make lots of anti-fungal.
- Make bunkers and labs openable from the inside.
-1 eh.... would make lab challenges easier than they should be... I can't support that idea.
- Cigarette lighters in cars to start fires as long as there's battery power.
hmm. I guess. Part of controls. Why not. Maybe make a cigarette lighter part that has to be "added" if not already present before usable.
- Radios for cars.
already a thing.
- Give PDAs mp3 player and camera functionality.
hmm. I guess.
- Give laptop computers PDA, mp3, and handheld game functionality.
sure...
- Change "two-way radios" to satellite phones; it makes more sense in terms of what they do.
don't they get used for building drive-by wire controls or something? Also, I am unsure as to the usability of the satellites lore wise. two-way radios seems more reasonable to me....
- More sporting goods usable as weapons in sporting good stores: javelins, shotputs, discuses, golf balls, plastic wiffle bats, hiking sticks, ski poles, field hockey sticks, lacrosse sticks, cricket bats, croquet mallets, et al.
sure why not. Sounds nice. Even if most of them are largely useless as weapons.
- Cow catchers for vehicles (differing from rams in that the purpose is to push things aside rather than damage them).
I know cow catchers. I am not entirely sure that is an accurate way to look at them. They are essentially bumper-plows for smashing anything that tries to do you harm/protecting the vehichle. Seems like CDDA armor to me.
- Aimable spotlights for vehicles.
spotlight turret. +1
- The ability to "u"nload anything in the 5 space in advanced inventory so you don't have to pick up 55 gallon drums to pour from them.
+1
also add the ability to "I" compare items inside vehicles.