Needful things (simple additions to improve the game)

I can see being dependent on batteries being a Fun experience.

Can we get an “I really don’t care” toggle?
So you can drive through a swamp without waiting 10 minutes?

I know it’s not processing power that’s the limit here, because if you sit in a swamp and read a book or sleep then the game has 0 problem speeding through everything, but as soon as you try walking or driving through an active area it’s gotta stop that extra half second every action to animate out that giant frog attacking that giant mosquito.

Just a toggle that makes that wait stuff not happen unless the action is within like, 4-5 tiles or the monster starts specifically targeting you.

Actually, even then I’d like another toggle “I really really don’t care”, so I can drive through that swarm of ants and let my rams and lasers do all the work without freezing everything constantly.

Yknow? Sometimes I don’t really care that the smg turret in the distance is having piss luck full autoing a zombie through a transparent but non-bullet penetrating object.

You could call it “UNSAFE” mode, even.

What wait stuff?
I don’t play tiles often, but unless I missed something new, most of the changes happen in one pass, like in console builds.
Exceptions are creature flinging and driving.

If driving in an exception to this, that might explain that suggestion, since…

EDIT: Also, would it make sense to add a weapon flag that allows bows, slings, bullwhips etc to be accurized/reinforced without gunsmithing tools?

And again, would it make sense to allow trimming tanned pelts into leather? Both of these are ideas I’d LIKE to try adding, but I’d rather not waste my time adding a PR for either unless it makes sense from both a realism standpoint and a gameplay one to allow that.

It would make sense for them not to be accurizable at all.

It would make sense for them not to be accurizable at all.[/quote]

I’d still want to reinforce them though. ;w;

EDIT: For that matter, being able to repair a damaged bow would be rather handy. <.<

Ability to make mineral water? Not sure where you’d get the carbonation and various minerals but you could fudge it by requiring a chemistry set and like 4 cooking and have vitamins/gummy vitamins as an ingredient.

[quote=“Random_dragon, post:2606, topic:5570”]I’d still want to reinforce them though. ;w;

EDIT: For that matter, being able to repair a damaged bow would be rather handy. <.<[/quote]

I know its a mod item, but I think that resinous cords can fix any wooden item… Sides, its in one of the pre-packaged mods.

I could’ve sworn that damaged bows needed gunsmithing tools to fix though, whether you tried resinous cord or a toolbox. ;w;

EDIT: Nope, you can’t do that. I would like to be able to repair basic ranged weapons up to normal condition without a gunsmith kit.

EDIT 2: And again, is that a reasonable idea? It MIGHT be doable code-wide, but I’m a bit leery of trying it at the moment.

If dying saved your character and genned them as an enemy zombie, complete with mutations and the use of certain bionics…

I inherited my great grandfathers brush hook and think it would be a neat weapon/tool to have in the game.

It’s a cross between an ax and machete. It’s slighty lighter than an ax but with the same ax handle so you have more power than a machete. The thin sharp hooked blade let’s your swing cut though springy young trees easily.

It is also called a ditching hook/blade because its a digging tool aswell I typically use mine when digging to cut though medium to heavy roots that would otherwise need an ax.

In game it would be close to a wood ax maybe less bash more cut and slightly quick and low digging and tree cutting.

Neat!

That bush hook reminds me a bit of something I’d like to see in this game:

[quote=“Onisuzume, post:2613, topic:5570”]That bush hook reminds me a bit of something I’d like to see in this game:

[/quote]That looks kinda like a ‘Woodman’s pal’ but with less hook and fully sharpened.

Found it its and the agricultural version ‘English Bill’ or ‘Billhook’ neat the weapon version is on a pole and apparently every town had their own style of blade.

I like the ones with the guthook (like the woodsman’s pal)
makes cleaning SOOOO much easier. (though that one might be much for anything more than the fattest of pigs. Makes it a lot less messy when you have the right tool for the job.

Evolved Zombie Necromancers that heal zombies during fights, not just revive them? Or maybe let them do something with pulped corpses…

Unload all solid containers in inventory button? So you can just use one button to empty out all those cardboard boxes of flour and drop the cardboard boxes on the ground without getting carpal tunnel.

I feel like this behavior is exploitative and should be fixed, and adding a hotkey to support it is the opposite. You should not be able to wander around with pockets full of flour and expect it all to remain intact. You should either have to use it, or put it in a larger container. Until we get proper containers though, I don’t see this getting fixed, but I also don’t see a hotkey coming around to support it.

Is it not possible to (U)nload it into a container like you can with liquids? O.o Maybe that is the kind of purpose intended for the canvas bag?..Or was it called something else… something about smelling damp and earthy.

You can unload containers, yeah. But that’s one at a time, and you still have to drop the containers afterward, AND it will default to dropping the CONTENTS instead of the container if their resulting volume exceeds your space limit.