Needful things (simple additions to improve the game)

[quote=“Random_dragon, post:2560, topic:5570”]Nice. Now I should test whether having an item_action defined in multiple mods breaks anything…

Meditate is given an item action in Arcana mod because a few religious-themed magic items can be used for contemplation in addition to their magic function. A current PR in More Survival Tools gives extended_firestarter, weather_tool, and manualnoise item actions due to the whistle multitool.

Personally i feel now that i know this that it makes sense to have all the natural item usages in the item action menu by default, and expanding on it so you can give a id values to some common ones like transform /take drug so you can like split turning on a light form turning on IF goggles or taking painkillers…

Being able to leave off construction and come back to it.
And some more data on what construction scaling.

There any reason why there not “smaller” clips for faster reloads due to the fact that the ‘player’ seems to be adding the bullets in to the clip and somehow just stares at it if he stops by being interrupted mid-reload… (if a gunmod can even modify the reload time right now…)

-randomly goes to look in the code to see if reload time is scaled when the clipsize is changed form default-

Besides magazines being abstracted? Frankly, I would find it nice if you had to find magazines and/or stripper clips for firearms, but thats probably mostly just me.

More randomization on the current items in game would also be something i would kinda love, though in the case of it missing a mag/clip (i think it possible but not safe to load some firearms by the ejection port single shot on some guns might be enough to help) might lead to the “needlessly frustration” part

I can’t imagine why you would ever want to do that except for maybe if you were trying to “get on paper” while sighting in your gun sights (which this game doesn’t include) most semi auto’s/automatics it would be so much easier to just put the bullet in the clip put clip in gun and jack it in like how the gun is built to work.

Talking about if the gun was missing the mag/clip in the brackets

Could possibly be awkward to work out the UI and general handling for it though.

And now for something more within my sphere of influence…Arcana mod. I hunger for suggestions. For starters, gimme a good example of an acidic/poison magic weapon from some other game or whatever to turn my planned obligatory acid weapon into a reference to something. o3o

Suggestion #0 - make a dedicated thread for it in lab

If I recall, it’s already buggered off to the second page, and the last post on it was mine. ._.

Motion Scanner item?

While wielded it reveals the estimated positions of nearby motion sources, in a similar way as hearing does, but with some better precision and range.

Useful against feral predators hiding in bathrooms

[quote=“John Candlebury, post:2571, topic:5570”]Motion Scanner item?

While wielded it reveals the estimated positions of nearby motion sources, in a similar way as hearing does, but with some better precision and range.

Useful against feral predators hiding in bathrooms[/quote]

Seems a little too much like the scanner out of Alien.
I think motion detectors would be cool, but they’d be better suited for perimeter defense. If you place down a motion sensor, and set it to a certain “channel” (when you hit activate, it’d ask you where you wanted to place it and what channel you wanted to set it to, maybe out of 1000), you could go into a control room and access the detectors.
Motion detectors without stationary scanners aren’t really based in fact afaik.
I recently did a project in my physics class where me and a buddy tested the range of a stationary motion detector. He was holding a 2x2 piece of cardboard to make a better target for the detector, but even then, it stopped picking his motions up at about 15 meters. Even factoring in the inevitable technology advances between now and the 2040s, I doubt a handheld motion detector would be able to pick up movements through solid walls, which would kind of make the thing useless.

tl;dr - handheld motion detectors kind of silly, stationary ones would be cool.

It sounds like it might be overpowered, especially if you were using explosives and incendiaries to attack around blind corners. Maybe if it produced some sort of sound, maybe a rhythmic pulsing that increases in frequency as motion drew nearer would help, so as to alert hostiles that they were being observed…

[quote=“Dampe, post:2572, topic:5570”][quote=“John Candlebury, post:2571, topic:5570”]Motion Scanner item?

While wielded it reveals the estimated positions of nearby motion sources, in a similar way as hearing does, but with some better precision and range.

Useful against feral predators hiding in bathrooms[/quote]

Seems a little too much like the scanner out of Alien.
I think motion detectors would be cool, but they’d be better suited for perimeter defense. If you place down a motion sensor, and set it to a certain “channel” (when you hit activate, it’d ask you where you wanted to place it and what channel you wanted to set it to, maybe out of 1000), you could go into a control room and access the detectors.
Motion detectors without stationary scanners aren’t really based in fact afaik.
I recently did a project in my physics class where me and a buddy tested the range of a stationary motion detector. He was holding a 2x2 piece of cardboard to make a better target for the detector, but even then, it stopped picking his motions up at about 15 meters. Even factoring in the inevitable technology advances between now and the 2040s, I doubt a handheld motion detector would be able to pick up movements through solid walls, which would kind of make the thing useless.

tl;dr - handheld motion detectors kind of silly, stationary ones would be cool.[/quote]

I also thought they were far off in the realm of fiction, but some quick googling found a device called the The RANGE-R, which if legit, is supposedly able to detect human breathing through walls from a distance of up to 50 ft.

Far of from the alien franchise motion detection tech, but it IMO could work as enough justification, if it’s real tech of course.

Anyhow I think stationary sensors could work.

And technically speaking there’s nothing stopping you from linking the alarm system to a tablet pc and then throwing the usually stationary detectors around to get some crude “motion detecting grenades”. Don’t know if those would be useful once you consider the limitations though.

something more like a camera “grenade” seems more useful. Throw around a corner or into a “looks questionable to meee-eee” intersection/ other blind spot and get temp 360 vision from it if you have an… equipped? mobile phone or tablet. Maybe more range due to larger picture (screen size) on the tablet. Reusable of coarse, maybe 3-D hexagonal shaped and soft rubber for reduced sound…

OH better idea… maybe you just “throw” it like regular grenade (when really you are rolling it) and it stops where you targeted (but item lore says you push a button on the “app” that tells it to stop rolling…

Hmm this sounds like I am just going full circle back to RC camera stuff.
Maybe just keep it “RC” but make it a gyro-camera ball kind of thing that rolls via controls/ where you threw it. This makes it so you can throw it far (without damaging it) and then have it controllably roll to wherever you want from there, while remaining quite AND take up less inventory space then a full sized RC car.

seems much more useful then a motion sensor, since you know WHAT is moving plus phones, TV’s handheld game systems ATM’s etc. already have cameras on them now that would suffice for such a devise today, and future would likely only find more things to have cameras on them. Motion sensors tend to be exclusive to lights and security equipment and thus are less common. I also feel like the camera would be more Cata playable. Don’t think to many people are going to take the time to build a motion sensor that shows that “something” is there when play wise they could SEE whats there AND have an alarm that chimes when something moves (for around the base) And all they would have to do to see what it is equip the linked tablet.

hmm though "chime/Alarm sounds - "camera/motion sensor 8 detects movement. With said camera/sensors tile with a red fade in/out border would be neat. (even before equipping tablet) because YOU placed them and so KNOW where they are.

sorry for long post

Here is half supriced we cant just use a hand mirror on doors. and corners to see without exposing yourself for a millisecond that [shift-X] does…

‘X’ doesn’t expose you.

Mhmm really now… i remember getting turret shot at once when using it unless that was related to buggy view calculation and would of shot me form the side of the door or something…

The turret saw you before you peeked, then had two turns to shoot you after you peeked. Pretty sure peeking never exposed you at any point in development.
Now the view is symmetric so it shouldn’t happen.

Survivor Tazer- with some electronic knowhow and such you combine a tazer and a pretty good knife, and then you have the tazer knife. you can stab people with it, and you can press the button to taze people with it…

Atomic Tazer- This thing will last you many many tazings and takes a while to run out of battery

Rigged Atomic Tazer- Someone decided it would be a great idea to remove the saftey mechanisms on the atomic tazer, now its extremly lethal. consumes plutonium or fusion packs