Needful things (simple additions to improve the game)

Ejection seat - Teleports the player out of a vehicle and spawns the uninstalled seat under them.

The ability to duct tape landmines to the outside of vehicles

The ability for explosions to shove vehicles like a collision if they’re strong enough

The ability for fire to make metal red hot and dangerous to pick up/walk over/bump into. Like an inferno leaving red hot rebar jutting out of the rubble or heating up the outside of your car.

Construction machinery for mass digging/rubble clearing/deforesting/demolition

I just realized something. We don’t have any .22 LR revolvers, do we?

the ability to mod a strap onto binoculars so they can be worn around the neck, much as we already can do with guns. Only just realized this isn’t a thing yet.

Hmm. Should add a .22 revolver. Gimme suggestions. o3o

Also make it so mini map gets same color properties for notes as the full map.

Here’s a thought. Some kind of “more comfortable in unpleasant temperatures” trait that nudges the chilly temp and the warm temp a bit. Enough that you’ve got a bit more leeway with your clothes before you get out of the comfortable range. The more extreme thresholds should be unaffected though, it’s supposed to be more like the temperature equivalent to Outdoorsman, not outright resistance to frostbite or heatstroke.

A tool to block incoming attacks like spit.
Could you make a device, that grants besides bash and cut also enviromental def, but needs an activation roll?

I believe the tool you are thinking of is called a shield.

Am I gonna have to PR my medieval mod? :V

finish the thing first :stuck_out_tongue: youre still missing weapons last I checked~

What weapons? ;_;

ALL of them! cough
Didn’t check the mod for quite a while though, maybe you added everything i hoped for by now :stuck_out_tongue_winking_eye: I will check it later, and I will send you a list of missing weapons and complaints later, muahahaah cough cough

I do recall I might want to make shield cover the head, and give spears/polearms the reach attack flag. Other than that…hmm. :V

My stylish zombiehunter (alas, no vampires) needs more stylish gear!
Though kevlarplated tuxedo and tophat are a gents choice some real armour for gentlemen would be nice not to mention guns & pointy things!
Some goldplated guns with ivory handle would be nice not to mention swordcane, even though I’m not sure if you get bonus from stylish wielded items.
Oh, and trenchgoat ought to be stylish since it is a gents choice unlike duster, which quite frankly is for smelly middle class and peons.

What, sword and gun canes, bulletproof underwear? Kevlar suit?

[quote=“troll from behind, post:2394, topic:5570”]Oh, and trenchgoat ought to be stylish since it is a gents choice[/quote]Speak for yourself, it’s certainly not this gent’s choice my ruminant fancying friend!

We have no unleavened bread. My current survivor has craploads of flour, but no yeast.

Also, I wish more metal items could be hammered or sawed back into scrap metal. Like wires…

[quote=“Random_dragon, post:2397, topic:5570”]We have no unleavened bread. My current survivor has craploads of flour, but no yeast.

Also, I wish more metal items could be hammered or sawed back into scrap metal. Like wires…[/quote]

Perhaphs the ability to make ingots of metal out of most things and they could perhaphs be a bit efficient materialwise, or make better recipies

Maybe. My next PR I guess will be for flatbread, more scrap metal deconstructions (wires are high on my priority list), and maybe fixing a few “sew it, then cut up for more material” derps.

Thumbs up on that! I love me some home made flat bread and I can’t wait to eat it during the end of the world!