And what is it now?[/quote]
Roguelike?Right? I mean… O.O I lived a lie this whole time
And what is it now?[/quote]
Roguelike?Right? I mean… O.O I lived a lie this whole time
High Morale do that already[/quote]
Hmm… not quite what I meant. By keeping your morale high you prevent a poor mood from lowering your stats, sure, but I meant that you could have stat training based off of what you’re doing in the game, and by training the stat enough per day you could increase it, but it would take a very large amount of work to raise the stat a single point, and you’d have to actively maintain that stat gain, or else it would drop down again.
This is really only necessary to do though if you decide that you have to increase stats… and I don’t really think that. It was just a suggestion.
I’ll agree this wasn’t the best idea. Just the only thing I could really come up with.
I would repost my response, but just look for it at the end of the first page. I also add that, if you do nothing, you lose points for gaining stat points, resulting in losing stat points until you have the default ones.
I wouldn’t like to get too stuck up on just this point but…
What if you made it possible to get stronger, but you can only get up to a level like, 14? And you make it take a shitload of time to get up even a little bit?
And we could add some rust to that too, but only to your initial level?
DAMMIT! Is that no one ever read my post! I already said that! Cmon!
EDIT: Sorry if i sound strong. Is that it looks like they are harassing me. TO be clear, i already had that idea, and described it. It would be cool to add something like that.
[quote=“StopSignal, post:26, topic:3149”]DAMMIT! Is that no one ever read my post! I already said that! Cmon!
EDIT: Sorry if i sound strong. Is that it looks like they are harassing me. TO be clear, i already had that idea, and described it. It would be cool to add something like that.[/quote]Whoops, sorry…
Don’t want to sound like an ass, but I didn’t notice…
Cheer up! Anyways, good idea!
And welcome to the forums, if i did not said that before. I hope you did not get a bad image of me
[quote=“StopSignal, post:28, topic:3149”]Cheer up! Anyways, good idea!
And welcome to the forums, if i did not said that before. I hope you did not get a bad image of me :D[/quote]Thanks, I’ve been putting away joining this forum for too long!
And what is it now?[/quote]
Roguelike?Right? I mean… O.O I lived a lie this whole time[/quote]
Uh, looks like it’s got a few JRPG qualities: http://smf.cataclysmdda.com/index.php?topic=19.msg49149#msg49149
really like the factor idea. can have different types of factories. can have equipment that can work with blacksmithing and other crafting things. maybe has better crafting equipment so you can make higher quality items.
these places should have special spawn rates just like hospitals. we can probably make several different types of factories.
Ok, I’ve added a third batch of ideas (to the first post), cause this thread has become my “idea thread”.
I like the junkyard idea a lot!