[quote=“Wanderer, post:13, topic:7641”][quote=“jokermatt999, post:12, topic:7641”]Yes Zireal, that’s what I was basically thinking, less of complicated martial art and more along the lines of learning to better use your new natural weapons/form. Mechanics-wise, a martial style seems a better fit, since I was still thinking of buffs for various actions, e.g. a cattle or ursine mutant would probably be better off standing their ground and fighting, but a bird would benefit from moving and dodging more. It’s already in there somewhat via stats, but I think an explicit “you’ve adapted to this new form better and learned what it can do” would be nice. It could even just be some more flavor text without too much mechanically.
Not all mutations are implied to be simply “critters” either. Both the cephalopod and slime line give direct intelligence bonuses, and I could definitely see those bodies requiring more adapting to than say, an ursine learning to paw smash better.
On a less general note, I definitely think adding a wrap attack to tentacles in melee.cpp would be a nice addition regardless.[/quote]
I guess it depends of each case, how much changes the mutations bring: if a Ursine post-threshold has enough abilities and skills gained of his mutations, maybe what’s needed is only flavor text. (By the way, sorry about the punch commentary before, i’m using now too much of Brawling + Broadsword and forgot how Normal style was :/) But in cases where the mutations change the body but doesn’t bring anything else to the table, maybe a Martial Style is required.
And of course, not every threshold needs a specific MA. At least, Medical, Alpha and Troglobite surely doesn’t, and i don’t see why Elf-a should have one.
I will try to do some research in the next days regarding animals and how they hunt, to see what’s more needed in each case: mutations with effects in how you fight, or Martial Arts, mechanic-wise.[/quote]
Mutations like Predator and Saprophage might indicate how I handled the “critter” aspect. Nothing explicit, but notice how presumptions change.
I could accept folks getting their Brawling replaced with some other style that similarly requires significant time sunk into leveling it up.
Murphy: Issue there is that a mutation has to be fairly significant to be irreversible. I’ll see about making the _OK versions of LARGE and HUGE permanent, though, if that helps.